Thursday, November 15, 2012

Guild Wars 2 Dungeon copy of AC explore mode path1 graphic Raiders

Guild Wars 2 Dungeon copy of AC explore mode path1 graphic Raiders
Lizard hole there is a certain amount of skill, the first hole (ie, away from the NPC recent holes) blocked by a clear mobs instead of the hole to break. Once the hole to break those tear down the lizard will brush out. Recommend the first hole when left to the hole does not brush out, are playing the first hole of the other can play. Finally finished cleaning upstairs and got the keys(guild wars 2 gold) to get the chest leave.
Because the shots when in single copy, the United States earlier nothing hit AC. So back I will not be able to provide screenshots. Unclear which points can be raised.

Along the way, like running, the lieutenant there can be bypassed, you can jump on the stairs in front of the right, totally do not need him.
Innermost room went to the designated place with a stealth prevent strange chase. This when NPC may run back and forth, because of the hatred of the NPC in strange body, so on it went against the wall and away from strange and distant location, wait for a while NPC will honestly over.
Picking up on this part of the debris to prevent the stun, fell to the ground and break stun skills to put on. Leave 1 person in the NPC next to cross the debris, and the rest of the people can pick up debris. Still the same, picking End ran. Floor does not matter, paid the debris will be a resurrection point.
After the completion of all the way straight to the boss room. the boss room space and the boss fight is quite easy. The first is first to clean up around the mobs are finished cleaning, you can start the boss fight. If you do not care to clean up mobs boss cited over first, never mind, give priority to solving the mobs. The mobs summoned a small lizard can be stacked high bloodshed unclear wait for the floor suddenly 25 layers bloodshed.
boss there are three kinds of attacks, the attack order. Summon the mobs and lodged in the two kinds Fortunately, easy to dodge and clean up. Mouth gun is not the same, not to escape is a knockout, is very dangerous.
Attention to the action before it roar, an action and quickly dodge. Standing in front of it 180 degrees anywhere, whether you think not in place, have to dodge once. Mouth artillery determination range is very large, numerous group off the mouth artillery team. Output of opportunity when it summoned mobs are grasping time machine up pounding it.
To summarize, the AC completely cleaned. I play here is that in addition to on foot is on foot, you can save a lot of time. The difficulty lies in the beginning of the lizard group + traps and lizards hole open as long as the first resurrection point no problem.
Anyway play good, as long as enough fun. I wish you all a pleasant game.
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