Saturday, December 8, 2012

GW2:"Chinese players elusive, but inspired us to improve the game."

"Five years to adhere to a creative, really hard."
- "World of Warcraft" can not be bypassed, "Heroes Union as the representative of casual games is to seize the market, five years ago, ArenaNet ready for a fight this tough battle.
Dynamic events "Guild Wars 2" a unique system, the system in today's point of view is very advanced, but also by a lot of players welcome, we learned that "Guild Wars 2" has developed a five-year time, you how five years ago had thought of this model will be loved by the gw2 gold players?
Mike O'Brien: As early as do "Guild Wars 2" before we have told the players to the game's development, we secretly dynamic events on "fighting", but at that time the players can not experience. We were really excited, because this is exactly what we need to do the game. In fact, think of a dynamic system that inspiration is not the most important, the development process is the key, because you want to create a lively and dynamic interactive world. The way with the game industry colleagues said, this process is really very, very difficult thing.
In the Chinese market, the Western fantasy game, and even 3D MMORPG game areas, "World of Warcraft" is the topic can not be bypassed, for planning the future of the Chinese market, you is how to consider? Goal is to replace the "World of Warcraft"?
Mike O'Brien: As I said before, do Guild Wars 2 stems from the insistence of our dreams and ideas throughout the online game, we have been hoping to provide more innovative gaming experience for players. This only relates to the realization of the dream, us who will never defeat the target.
In addition to the "World of Warcraft" outside game market in China there is a saying, a lot of players on the market are "Cross Fire", "Heroes Union" this type of casual game snatched, as a large-scale MMORPG game vendors, how do you view this situation?
Mike O'Brien: I know the players reason why casual games away because many traditional MMORPG players take a long time to prepare for a period of time, you may need to run, or spend time team for fighting 2, we want players to be able to play in a very short time to what they want to play.
Randy Price (Senior Vice President): In my personal experience, and sometimes I only have ten to fifteenth time can play the game, "Guild Wars 2" some dynamic events may only need you to spend such a short time to play.
"Chinese players elusive, but inspired us to improve the game."
- Strengthen guidance, enhanced interactivity, etc., collected enough players demand, these adjustments will be implemented worldwide.
"Guild Wars 2" is fun fun fun to explore that in the upgrade process. But many Chinese players will habitually ignore these, always in a fixed location, kill fixed strange countersunk improve the grade for this kind of Chinese players, in your opinion, how to guide them to experience the "fighting "These fun?
Mike O'Brien: This is a very interesting question. In fact, different players pursue different, some gw2 gold players like to constantly explore inside, while others like to upgrade. But we do want to find a way to guide the player to experience the entire Guild Wars 2 world. I think the main to be ready, allowing the player to go in the future be able to see the complete game content. Chinese players, we will think of some ways like players to experience, be able to provide to them many want to reward and feedback. Some things are not yet refined, but certainly in the future to solve
Guild Wars 2 dynamic tasks to the player provides a convenient, but no team functions, including the Association of outside organizations in addition to PVP, and other interactive features, not many Chinese players like to socialize and social future will vary strengthened?
Jason Roberts (the main person in charge): No launch interactive design specifically for the Chinese players, but now has begun to try something new socially enhanced design can be seen in the U.S. market, the new social future will be introduced into China. The most emphasis Association, will launch the Association of influence, to allow guild members to spend these associations influence to the guild to become stronger.
"Guild Wars 2" may be less able to adapt to the Chinese players, such as the equipment of the other players can not directly view, copy is not automatic matching system, and so on, in this regard will make some adjustments for the characteristics of the Chinese players it?
Kevin Millard (chief designer): View the other player's equipment and a copy of the matching system, but also this time we came to China to discuss the issue. Collected enough players demand, one-time added to the game, without a little bit of added to the game, and these adjustments will see on a global scale.
"Guild Wars 2" in PVP has done quite well in this regard in the future for further creative and planning?
Kevin Millard: players in the game is a great option, if you like the PVP can choose to play PVP, you can choose to play if you like PVE PVE, two upgrade system is independent open. We have a dedicated team PVP design, the future, there are many new PVP mode added, more long-term planning to develop into the e-sports.
Observer mode will be added in a recent update, the ranking system and the new PVP map. In February next year, whether it is in PVP, or PVE as well WvsW of aspects, there will be a major update.
and related:

http://articles.cofares.net/article.php?id=60790
http://www.firednews.com/pc-games/the-man-of-steel-game-may-be-an-rpg--together-free-articles-resources-co-fares/
http://www.articlesdic.com/parents-read-the-esrb-label-prior-to-buying-your-kid-a-game.html
http://buygw2gold.blog.fc2.com/blog-entry-20.html
http://blog.nownews.com/article.php?bid=36637&tid=1965459
http://yangloyui36.unblog.fr/2012/12/09/q-force-is-a-organic-extension-of-the-series-and-is-a-style-of-gam/

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