Wednesday, January 9, 2013

GW2:The FOTM Raiders, points, and clearance of combat explain

FOTM Raiders
Checkpoints To Aspect luck length with the difficulty of each level difference is quite big, playing generally cooked average without one hour can be completed in three tests, are not playing .. time is hard to say.
The the higher LV hurdle monster attack mode, the number of injuries, hardness, etc. will change.
LV50 after the hurdles, mobs basically tear down the people .. Agony easily through the death must be completely avoided as much as possible, very exciting.
In short, we must first understand each guild wars 2 gold play, followed by the pursuit of individual skill level, another late teammate with the degree is very important, often as long as the inverted one will be a domino effect collapse destroy mission.
Points to note:
fotm the no1 most do not want to see career or Ranger ... pet is really quite large pieces of mines, especially the the giant off and snow shut Ranger manipulator, if it is too good pet will lead to destruction idiot no control
Especially guardian to go soul the shield specialization route with rebound wall with a guardian coordination element and soldiers can basically unlimited, Permanent projected thieves responsible for trouble absorbing account wall of the hole in the ground to break clear blame
Clearance experience:
The second hurdle is the melting pot of checkpoints, on to this can be considered simple, although each also died once or twice, but can be considered an easy ride, but the combat power of 4 people really weak than five people, but also rely on everyone's cooperation regarded dispel the problem of insufficient combat power.
The third pass the hammer checkpoints, How do you know at the outset and then a disconnected field players and 1 of the 3 people left to support our players in the copy, which is off the first time I play, there are group members first explain the play. Unfortunately, the combat power of 3 people actually worse than the five people more, playing only king also spend a lot of time after my weakest jumping part, I do not accidentally fall off a few times ... Fortunately, college friends do not mind, there are times even suicide weight. the meantime has several dangerous, almost destroy mission, but finally hit the final boss is the only boss, also played in the beginning toilsome, this also applied to to buckle the blood of terrible mobs and that hammer. initially, but very smooth In addition to slow ... but the last time you hit the hammer before, suddenly my two companions are at the same time playing lying left the edge of the second half of the blood are dying, in order to save your life I missed the opportunity to save their companion died through before but I also dying, suddenly I was a cage trapped, but the strange thing is boss station back to the origin, ignore me, we are still worried that the boss will be back to the blood, there is not even back to the blood!! I first picked up the boss distant companion, then save another, boss moving, still good rescued call back a few minutes later boss they lie, drop the final hammer, we have finally broken off

http://www.converb.com/index.php?do=/blog/13766/quot-ancient-century-quot-might-be-outlined-as-korean-hot-online-gw2-games/
http://lolest.com/index.php?do=/blog/25678/z-jones-new-year-the-first-wave-of-updates-open-style-became-pale/
http://www.wolf59.net/index.php?do=/blog/55792/dota-new-tour-quot-dark-ages-of-original-sin-ol-playing-gw2-gold-innovation/
http://www.theannounce.com/index.php?do=/blog/27556/the-new-sci-fi-tour-of-europe-plus-the-united-states-quot-population-quot-s/
http://www.kz.ae/blog/44721/no-enemy-quot-in-total-annihilation-neverwinter-nights-ol-quot-announced-th/
http://repup.net/blog/45875/korean-tour-of-the-east-wind-quot-asta-quot-will-open-the-the-1st-measureme/

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