Wednesday, March 13, 2013

Guild Wars 2 March 26 patches WVW battlefield optimize details

Guild Wars 2 March 26 patches WVW battlefield optimize details
If you've ever played with, and a large group of people World vs. The World [WvW], then you definitely have noticed, sometimes you can not see the enemy Gw2 gold players. This is a side effect of something called the "screening" process. Now, I am happy to tell you that the patch in the March 26, we will completely shut down in WvW this process. This will make the non-active stealth enemy (of course, in addition to those who open use stealth skills) re-current. This will produce for WvW the players different experiences? I think these changes before and after the game screenshot comparison to tell everyone.
"Screening" Close

Let me explain, what is the "screening".

Usually the situation, when you walk into the game when, in a large range of any role (in addition to an NPC or another player) information will be reported to the client. This allows the client to guide the object, so that you free to choose the target of the attack. Network resources to use in order to cut off this kind of game at the same time reduce the client system requirements, we have developed a "screening" system, can impose a limit value to the number of objects. This means that only the closest object will be reporting to the client. Although this system can reach us to reduce redundancy and the common goal of client resources, but it also leads to large quantities of illnesses WvW on the battlefield, because sometimes enemy players will be completely invisible. Moreover, this system also led to sneak the enemy will be more than expected sneak time two seconds. Delete "screened" system, we can delete the negative side effects, and to add WvW user experience to a new level. In order to be able to more clearly explain the system, the user's field of vision, I come to explain the text of the "screening" (introduced server reporting the amount of data to the client), and other relevant chart Filter (discard the model backward facing triangles ?, this sentence can not read) changes for client and server "screening" for any operation in the chart operation and GW2 will not be affected.

Filter WvW

All clients can see the enemy away from you a certain distance, we offer the series a brand new WvW the option to let players control objects appear or not. Set these options allows owners the different hardware level players are able to get the best gaming experience.

Under the new system, the object can be set into three modes:
* High resolution mode
* Lower resolution mode
* Display name only
We also increased two new options, allowing the player to choose how role of WvW is to show:
WvW limit object mode
WvW quality object mode
The WvW operations group has been studied for a long time, we are very happy to be able to see the changes into practice. Looking forward to see you on the battlefield Oh!
* High-resolution mode - this is what we are familiar with the high-resolution mode
* High-resolution buffer mode - This mode under high-resolution objects in the buffer when there will be alternative models, both in speed and armor class, and so on are the same.
* Only display name - do not show any model, only the display name. We also increased two new options, allowing the player to choose how role of WvW is to show:
WvW limit object mode - This controls how many objects will only show the name of the report to the client, as well as the number of objects.
The WvW quality objects mode - the control to show the number of objects in high resolution, as well as the use of high-resolution buffer mode the number of objects.

http://www.bankownedhomesinaz.com/article/article.php?id=5031
http://article.seowithme.com/article.php?id=6567
http://reinkarnationkarawang.com/blogs/viewstory/123983
http://www.cottonto.com/member/blog_post_view.php?postId=37290
http://www.oshomo.com/member/blog_post_view.php?postId=17850
http://www.hellofour.com/blog/117116/it-fixes-every-wrong-committed-by-gw2/
http://getbizzy.us/harrylurer/blog/that-unreachable-goal-feel-was-part-of-the-original-spirit/
http://sb1.fastmogul.com/article.php?id=101018
http://gatewaynews.org/match/member/blog_post_view.php?postId=42144
http://www.wap-2-go.com/modules.php?name=Journal&file=display&jid=448

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