Here are a lot of conclusions about distinct sorts of Runes in Guild Wars 2,
hope it could give you Guild Wars 2 gold players several notion on your
buildings & weapon alternatives:
Rune of the Balefire--+25-90
Strength, +15% Burning time, 5% rate to gain vitality of 10 seconds hit or make
flame nova, 30 seconds CD;
Rune of Balthazar--+25-90 Strength, +15
Burning time, when your life is beneath 20%, you might gain speed up for 5
seconds of 90 seconds CD, once you use healing capabilities, the enemies around
you will be burned for 3 seconds of 90 seconds CD;
Rune of the
Centaur--+25-90 Strength, +15% Bleeding time, +20% Agile time, when you use many
healing abilities, you & your team mates will gain 10 seconds Agile of 10
seconds CD;
Rune of the Citadel--+25-90 Strength, +15% Fury time,
+5% rate to gain Fury for 30 seconds of 60 seconds CD when hit, +5% rate to call
for a bomb of 10 seconds CD;
Rune of the Elementalist--+25-90
Strength, +17-40 Status Damage, +20% Burning and Freezing time;
Rune of the Fighter--+25-90 Strength, +15-35 Resilience, once you
use quite a few healing abilities, you may gain 20 Powerful Force status of ten
seconds CD;
Rune of the Fire--+25-90 Strength, +20% Powerful Force
status, +5% rate to gain 20 seconds Robust Force Status of 5 seconds CD, when
your life is below 20%, you may gain 5 seconds Flame Spirit of 90 seconds CD;
Rune of the Flame Legion--+25-90 Strength, +15% Burning time, +5%
rate to gain 1 second burning of 5 seconds CD, when your life is above 90%, you
might gain 100 strength;
Rune of Hoelbrak--+25-90 Strength, +20%
Powerful Force Status, +5% rate to gain Powerful Force Status for 20 seconds of
5 seconds CD, your condition status will be -20%;
Rune of
Mesmer--+25-90 Strength, +15-35 Expertise, +33% Coma time;
Rune of
the Ogre--+25-90 Strength,+3% Crit Damage, +5% rate to gain a stone dog when hit
of 60 seconds CD, once you are with your team mates, you will gain 5% damage;
Rune of the Pack--+25-90 Strength, +5% rate to gain 30 seconds
Agile of 60 seconds, +5% rate to give your team mates around Fury, Robust Force
and Agile of ten seconds CD, +5% rate to call a wolf to fight for you when hit;
Rune of the Scholar--+25-90 Strength, +3%-5% Crit Harm, when your
life is above 90%, you will gain 10% damage;
Rune of
Strength--+25-90 Strength, +3% rate to gain Powerful Force for 20 seconds of 5
seconds CD, once you are on Strong Force status, you will gain 5% harm;
Rune of Vampirism--+25-90 Strength, +5% rate to gain life from the
enemies on next hit when hit of 10 seconds CD, once you use healing skill-sets,
you'll gain life from enemies on your next hit, when your life is below 10%, you
will become mist of 60 seconds;original
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