After scoring more than 700 hours in GW2 and achieving level 80 with 4 characters, I wonder if the game is that fun anymore. GW2 is a splendid game although at quite a few point, it feels that the stickiness is no longer in the game. Right now I have 4 level 80 characters as well as a bunch of exotics all around the place. Not to mention that I maxed out all the crafting professions...
It is particularly unfortunate but I no longer feel the urge of login into the game anymore, I know that GW2 have a bunch of features & is not your normal old college formula yet the most useful aspect in the game (in any game) is the fun factor.
Playing the game might be fun, but after reaching max level with 4 characters, there is a chance that the game turns out into a dull chore and is no longer fun at all, or at least not so fun once you compare it to GW1...
It looks like all this features are nice however in the end, they boil down into more of the same factor, reach max level and then farm exotics after which ascended gear. The only factor that I can do over & over again and is going to be fun all the time (in theory) is the sPvP, however if sPvP is the greatest aspect of the game, then what is the point of leveling up a lot of characters in the first place...?
I are obliged to be honest, I am no longer glued into GW2, but!!! If I get back, I am almost certainly going to do sPvP like no tomorrow & I dont need to level up more characters for that. It is a pity that the stickiness of GW2 does not genuinely belong to the principal features, even if it does, there is only eight characters classes, so at the right, you will do that eight times & you're done, then farm exotics and ascended gear... (Its not raiding however its the same simple rule)...
I hope that Anet improves the sPvP & put a few serious steroids on it since is one of the finest factors in the game & is fun as hell. I only hope that one day the sPvP beats the PvP we had in GW1 & set a brand new quality line when it comes to pvp in mmos...
Now, dont get me incorrect ok.. I am not trashing or complaining about the game, all I am saying is that the game is fun as hell for a while however is not something that will last a full lifetime & that my preferred factor in the game is the sPvP... So if they boost it, i guess is going to be excellent for all of the PvPers in gw2...
Well it isn't surprising that after 700 hours the game is beginning to get dull for you, I have at the moment got 2 characters at level 80, I stopped playing gw2 gold for about 2 weeks around the 400 hour mark I think it was because of bordom, although that was since I didn't even do any of the instances pretty much & just essentially stuck to getting my PvE done on my char and then world vs world, then I came back to it & I'm having fun again after I got my 2nd character to 80.
Spvp is fun & all but I personally think you can get the most out of this game with a solid guild & world vs world, there is nothing more fun than going up against 40 odd folks with half the numbers and wiping them with little to zero casualties merely as a result of group synergy.
The game will consistently wear thin quicker for a number of men and women more than others but in the event you somehow already have four level 80 characters & your on 700 hours, then surely you coulden't have done everything? like all of the instances and all paths on explorer? got really far into fractals? and so on etc, either way if you're getting bored of the game it's either time to move on or just take a good break like I did & come back to it feeling fresh once more.
more:
Wednesday, December 12, 2012
Saturday, December 8, 2012
GW2:"Chinese players elusive, but inspired us to improve the game."
"Five years to adhere to a creative, really hard."
- "World of Warcraft" can not be bypassed, "Heroes Union as the representative of casual games is to seize the market, five years ago, ArenaNet ready for a fight this tough battle.
Dynamic events "Guild Wars 2" a unique system, the system in today's point of view is very advanced, but also by a lot of players welcome, we learned that "Guild Wars 2" has developed a five-year time, you how five years ago had thought of this model will be loved by the gw2 gold players?
Mike O'Brien: As early as do "Guild Wars 2" before we have told the players to the game's development, we secretly dynamic events on "fighting", but at that time the players can not experience. We were really excited, because this is exactly what we need to do the game. In fact, think of a dynamic system that inspiration is not the most important, the development process is the key, because you want to create a lively and dynamic interactive world. The way with the game industry colleagues said, this process is really very, very difficult thing.
In the Chinese market, the Western fantasy game, and even 3D MMORPG game areas, "World of Warcraft" is the topic can not be bypassed, for planning the future of the Chinese market, you is how to consider? Goal is to replace the "World of Warcraft"?
Mike O'Brien: As I said before, do Guild Wars 2 stems from the insistence of our dreams and ideas throughout the online game, we have been hoping to provide more innovative gaming experience for players. This only relates to the realization of the dream, us who will never defeat the target.
In addition to the "World of Warcraft" outside game market in China there is a saying, a lot of players on the market are "Cross Fire", "Heroes Union" this type of casual game snatched, as a large-scale MMORPG game vendors, how do you view this situation?
Mike O'Brien: I know the players reason why casual games away because many traditional MMORPG players take a long time to prepare for a period of time, you may need to run, or spend time team for fighting 2, we want players to be able to play in a very short time to what they want to play.
Randy Price (Senior Vice President): In my personal experience, and sometimes I only have ten to fifteenth time can play the game, "Guild Wars 2" some dynamic events may only need you to spend such a short time to play.
"Chinese players elusive, but inspired us to improve the game."
- Strengthen guidance, enhanced interactivity, etc., collected enough players demand, these adjustments will be implemented worldwide.
"Guild Wars 2" is fun fun fun to explore that in the upgrade process. But many Chinese players will habitually ignore these, always in a fixed location, kill fixed strange countersunk improve the grade for this kind of Chinese players, in your opinion, how to guide them to experience the "fighting "These fun?
Mike O'Brien: This is a very interesting question. In fact, different players pursue different, some gw2 gold players like to constantly explore inside, while others like to upgrade. But we do want to find a way to guide the player to experience the entire Guild Wars 2 world. I think the main to be ready, allowing the player to go in the future be able to see the complete game content. Chinese players, we will think of some ways like players to experience, be able to provide to them many want to reward and feedback. Some things are not yet refined, but certainly in the future to solve
Guild Wars 2 dynamic tasks to the player provides a convenient, but no team functions, including the Association of outside organizations in addition to PVP, and other interactive features, not many Chinese players like to socialize and social future will vary strengthened?
Jason Roberts (the main person in charge): No launch interactive design specifically for the Chinese players, but now has begun to try something new socially enhanced design can be seen in the U.S. market, the new social future will be introduced into China. The most emphasis Association, will launch the Association of influence, to allow guild members to spend these associations influence to the guild to become stronger.
"Guild Wars 2" may be less able to adapt to the Chinese players, such as the equipment of the other players can not directly view, copy is not automatic matching system, and so on, in this regard will make some adjustments for the characteristics of the Chinese players it?
Kevin Millard (chief designer): View the other player's equipment and a copy of the matching system, but also this time we came to China to discuss the issue. Collected enough players demand, one-time added to the game, without a little bit of added to the game, and these adjustments will see on a global scale.
"Guild Wars 2" in PVP has done quite well in this regard in the future for further creative and planning?
Kevin Millard: players in the game is a great option, if you like the PVP can choose to play PVP, you can choose to play if you like PVE PVE, two upgrade system is independent open. We have a dedicated team PVP design, the future, there are many new PVP mode added, more long-term planning to develop into the e-sports.
Observer mode will be added in a recent update, the ranking system and the new PVP map. In February next year, whether it is in PVP, or PVE as well WvsW of aspects, there will be a major update.
and related:
- "World of Warcraft" can not be bypassed, "Heroes Union as the representative of casual games is to seize the market, five years ago, ArenaNet ready for a fight this tough battle.
Dynamic events "Guild Wars 2" a unique system, the system in today's point of view is very advanced, but also by a lot of players welcome, we learned that "Guild Wars 2" has developed a five-year time, you how five years ago had thought of this model will be loved by the gw2 gold players?
Mike O'Brien: As early as do "Guild Wars 2" before we have told the players to the game's development, we secretly dynamic events on "fighting", but at that time the players can not experience. We were really excited, because this is exactly what we need to do the game. In fact, think of a dynamic system that inspiration is not the most important, the development process is the key, because you want to create a lively and dynamic interactive world. The way with the game industry colleagues said, this process is really very, very difficult thing.
In the Chinese market, the Western fantasy game, and even 3D MMORPG game areas, "World of Warcraft" is the topic can not be bypassed, for planning the future of the Chinese market, you is how to consider? Goal is to replace the "World of Warcraft"?
Mike O'Brien: As I said before, do Guild Wars 2 stems from the insistence of our dreams and ideas throughout the online game, we have been hoping to provide more innovative gaming experience for players. This only relates to the realization of the dream, us who will never defeat the target.
In addition to the "World of Warcraft" outside game market in China there is a saying, a lot of players on the market are "Cross Fire", "Heroes Union" this type of casual game snatched, as a large-scale MMORPG game vendors, how do you view this situation?
Mike O'Brien: I know the players reason why casual games away because many traditional MMORPG players take a long time to prepare for a period of time, you may need to run, or spend time team for fighting 2, we want players to be able to play in a very short time to what they want to play.
Randy Price (Senior Vice President): In my personal experience, and sometimes I only have ten to fifteenth time can play the game, "Guild Wars 2" some dynamic events may only need you to spend such a short time to play.
"Chinese players elusive, but inspired us to improve the game."
- Strengthen guidance, enhanced interactivity, etc., collected enough players demand, these adjustments will be implemented worldwide.
"Guild Wars 2" is fun fun fun to explore that in the upgrade process. But many Chinese players will habitually ignore these, always in a fixed location, kill fixed strange countersunk improve the grade for this kind of Chinese players, in your opinion, how to guide them to experience the "fighting "These fun?
Mike O'Brien: This is a very interesting question. In fact, different players pursue different, some gw2 gold players like to constantly explore inside, while others like to upgrade. But we do want to find a way to guide the player to experience the entire Guild Wars 2 world. I think the main to be ready, allowing the player to go in the future be able to see the complete game content. Chinese players, we will think of some ways like players to experience, be able to provide to them many want to reward and feedback. Some things are not yet refined, but certainly in the future to solve
Guild Wars 2 dynamic tasks to the player provides a convenient, but no team functions, including the Association of outside organizations in addition to PVP, and other interactive features, not many Chinese players like to socialize and social future will vary strengthened?
Jason Roberts (the main person in charge): No launch interactive design specifically for the Chinese players, but now has begun to try something new socially enhanced design can be seen in the U.S. market, the new social future will be introduced into China. The most emphasis Association, will launch the Association of influence, to allow guild members to spend these associations influence to the guild to become stronger.
"Guild Wars 2" may be less able to adapt to the Chinese players, such as the equipment of the other players can not directly view, copy is not automatic matching system, and so on, in this regard will make some adjustments for the characteristics of the Chinese players it?
Kevin Millard (chief designer): View the other player's equipment and a copy of the matching system, but also this time we came to China to discuss the issue. Collected enough players demand, one-time added to the game, without a little bit of added to the game, and these adjustments will see on a global scale.
"Guild Wars 2" in PVP has done quite well in this regard in the future for further creative and planning?
Kevin Millard: players in the game is a great option, if you like the PVP can choose to play PVP, you can choose to play if you like PVE PVE, two upgrade system is independent open. We have a dedicated team PVP design, the future, there are many new PVP mode added, more long-term planning to develop into the e-sports.
Observer mode will be added in a recent update, the ranking system and the new PVP map. In February next year, whether it is in PVP, or PVE as well WvsW of aspects, there will be a major update.
and related:
Thursday, December 6, 2012
"Time" named the year's top ten video game, Guild Wars 2 topped
"Time" named the year's top ten video game, Guild Wars 2 topped
2012 Top Ten Video Games
1. Guild Wars 2 listing in 2012, to support the PC platform, developed by Arenanet, the game is said to unmatched realism with.
2. Xenoblade Chronicles by Nintendo in 2012, was launched to support the Wii platform, the grand scale of this game, the player during the gw2 gold game, there will be no boredom.
3. XCOM: Enemy Unknown, 2012 Nian available to support PC, PS3, Xbox 360 platform, developed by 2K Games. The game is for the players to create a ghostly atmosphere, the timid players Shenru.
4. Dishonored released in 2012, support for the PC, PS3, Xbox 360 platform, developed by Arkane, Dishonored Following the 1998 Thief: The Dark Project the second sneak Game, props many games, the player's choice determines the trend of the game.
5. Assassin's Creed III was introduced in 2012 to support the PC platform, developed by Ubisoft. Pay more attention to the description and interpretation of the historical background as the finale of the famous game of Assassin's Creed series, Assassin's Creed III. 6. Papo & Yo, 2012 issued by Sony Computer Entertainment, to support PS3 platform. Needed to decrypt the players during the game, and the need to mobilize the emotions, some game plot is quite warm.
7. The Last Story by Nintendo (North America) and Xseed Games in 2012 joint issue, support for the Wii platform. Game scene is like a drama, grand scenes leader in the RPG.
8. LittleBigPlanet by Sony Computer Entertainment in 2012, issued to support PS Vita platform. This game has chaomeng hero puppet, scene very realistic, very rich interactive.
9. Halo 4 was launched in 2012 to support the Xbox 360 platform, developed by Microsoft Game Studios. The continuation of the mystery of the Halo game in the series, each route is not what you think, and this added to a very intelligent enemy, so as to make the game more interesting.
10. Torchlight II listed in 2012 to support the PC platform, developed by Runic Games. Sequel continues the the Blizzard excellent pedigree, and compared with the "Diablo 3" price of $ 60, $ 20 price is very kind-hearted.
2012 Top Ten Video Games
1. Guild Wars 2 listing in 2012, to support the PC platform, developed by Arenanet, the game is said to unmatched realism with.
2. Xenoblade Chronicles by Nintendo in 2012, was launched to support the Wii platform, the grand scale of this game, the player during the gw2 gold game, there will be no boredom.
3. XCOM: Enemy Unknown, 2012 Nian available to support PC, PS3, Xbox 360 platform, developed by 2K Games. The game is for the players to create a ghostly atmosphere, the timid players Shenru.
4. Dishonored released in 2012, support for the PC, PS3, Xbox 360 platform, developed by Arkane, Dishonored Following the 1998 Thief: The Dark Project the second sneak Game, props many games, the player's choice determines the trend of the game.
5. Assassin's Creed III was introduced in 2012 to support the PC platform, developed by Ubisoft. Pay more attention to the description and interpretation of the historical background as the finale of the famous game of Assassin's Creed series, Assassin's Creed III. 6. Papo & Yo, 2012 issued by Sony Computer Entertainment, to support PS3 platform. Needed to decrypt the players during the game, and the need to mobilize the emotions, some game plot is quite warm.
7. The Last Story by Nintendo (North America) and Xseed Games in 2012 joint issue, support for the Wii platform. Game scene is like a drama, grand scenes leader in the RPG.
8. LittleBigPlanet by Sony Computer Entertainment in 2012, issued to support PS Vita platform. This game has chaomeng hero puppet, scene very realistic, very rich interactive.
9. Halo 4 was launched in 2012 to support the Xbox 360 platform, developed by Microsoft Game Studios. The continuation of the mystery of the Halo game in the series, each route is not what you think, and this added to a very intelligent enemy, so as to make the game more interesting.
10. Torchlight II listed in 2012 to support the PC platform, developed by Runic Games. Sequel continues the the Blizzard excellent pedigree, and compared with the "Diablo 3" price of $ 60, $ 20 price is very kind-hearted.
Wednesday, December 5, 2012
"Guild Wars 2" Karma introduced and the role of Big Secret
"Guild Wars 2" Karma introduced and the role of Big Secret
-Karma
Karma is not a circulation between the players the money, you can the NPC buy something with Karma to, almost all of the things that can be bought with Karma can be bought with money, knowledge can be used to Karma buy can not use the money to buy only transformed to stone. In addition to transforming stone, Karma can also buy weapons, armor, gw2 gold,food, or production of materials.
In addition to doing the legend, for orange loaded money. Also doing?
Cash transactions karma Mall?
A: No, the game's karma merchants only accept karma to the transaction, and we have no plans to open the karma Mall.
more:
Tuesday, December 4, 2012
A February Guild Wars 2 large update, you feel that this time there will be more to the force
A February Guild Wars 2 large update, you feel that this time there will be more to the force
Formal operations has now been more than three months, a community how to force everyone to know everything, pve and pvp have a super big update gw2 gold, especially PvP is more focus in ultra focus! N many things updated charges Championships, so on and so forth, we estimate that are having all the fun, the dear beloved a society will give us a super big surprise?
more reading:
Formal operations has now been more than three months, a community how to force everyone to know everything, pve and pvp have a super big update gw2 gold, especially PvP is more focus in ultra focus! N many things updated charges Championships, so on and so forth, we estimate that are having all the fun, the dear beloved a society will give us a super big surprise?
more reading:
| http://www.letswrite.info/article.php?id=100656 |
| http://www.jackpotarticle.com/article.php?id=54986 |
| http://www.thenewcomers.co/article.php?id=145428 |
Sunday, December 2, 2012
Original soldiers brush dynamic force than Ranger returned only to find ah
Original soldiers brush dynamic force than Ranger returned only to find ah
Ranger two traps, one arrows CD is a bit long, and are condition damage, more than one person had no time to dot a few gone.
Soldiers O.K.
Dynamic hit a few mobs anger fullgw2 gold
Dynamic start, hands Longbow F1, Ring of Fire. Then Longbow 3 burst round. Then change hands ax 5 revolution. Retracted to kill waiting for someone else to take the body. The anger was full cut Longbow, so on the next wave.
The damage is high, CD and short.
No team, half of the corpse on the floor are bright.
Team after almost 80% of the bodies are bright.
It is more proficient weapon.
Ranger with Hunter's gap is, the hunter is the remote DPS occupation. Ranger If you want remote no DPS, DPS no remote.
Sword skills can see the the blame directly rush directly open five skills wheels. . Sometimes strange round finished side out I cut large sword skills to the past to open that the skills fast attack speed round big sword 1 so that we can Qiangguai friends
more article:
http://ajarticle.gratismundo.info/article.php?id=37382
http://articles.twitterons.com/article.php?id=63672
http://www.articles.top-nepal.com/article.php?id=27561
http://hakkaconnect.com/article.php?id=56570
http://blog.phirmaza.com/article.php?id=40640
Ranger two traps, one arrows CD is a bit long, and are condition damage, more than one person had no time to dot a few gone.
Soldiers O.K.
Dynamic hit a few mobs anger fullgw2 gold
Dynamic start, hands Longbow F1, Ring of Fire. Then Longbow 3 burst round. Then change hands ax 5 revolution. Retracted to kill waiting for someone else to take the body. The anger was full cut Longbow, so on the next wave.
The damage is high, CD and short.
No team, half of the corpse on the floor are bright.
Team after almost 80% of the bodies are bright.
It is more proficient weapon.
Ranger with Hunter's gap is, the hunter is the remote DPS occupation. Ranger If you want remote no DPS, DPS no remote.
Sword skills can see the the blame directly rush directly open five skills wheels. . Sometimes strange round finished side out I cut large sword skills to the past to open that the skills fast attack speed round big sword 1 so that we can Qiangguai friends
more article:
http://ajarticle.gratismundo.info/article.php?id=37382
http://articles.twitterons.com/article.php?id=63672
http://www.articles.top-nepal.com/article.php?id=27561
http://hakkaconnect.com/article.php?id=56570
http://blog.phirmaza.com/article.php?id=40640
Saturday, December 1, 2012
The Loot entertainment guild leader interview with the feelings triggered by recorded
Guild Wars 2 website today to see an interview with the Loot Entertainment Association president recorded a little emotion. .
I came into contact with the Guild Wars 2 game in October, the dynamic event, multiracial, multi-career choice, the battle is no mandatory lock, release skills can move WvW hearty battle the interlocking pattern battlefield, very particular about the tactical coordination of PVP are very appealing to me. Into the U.S. service experience, basically to subvert the feel of the game I used to play. The story is very appealing to me
For female players, changing the story is very important. . I am also in favor of the LOOT entertainment guild leader said: "First of all is the task of the system for many domestic gw2 gold players," Guild Wars 2 "can almost be said to be completely subvert their game concept, dynamic events, tasks automatically trigger automatic task complete, multi-threaded story, completely independent of the personal story lines and so deeply attracted by the players the Association advance into U.S. service.
In addition, I also invited my friend with experience, and on the development of one of the events, fighting the battle instantly do clip production, with the memory of our play Guild Wars 2 years burning. I believe that in a few years or ten years later, we come to look at the information and quotations will be our wonderful experience!
more views and read:
http://www.xfire.com/blog/harrylurer/4474268/
http://www.ctapnet.org/forum/entry.php?4163-Rage-Revolution%E4re-DLC-Inbound
http://thumzup.net/blog/13729/quot-yulgang-2-quot-20-dezember-beta-anfang-n%C3%A4chsten-jahres-betreiber/
http://thumzup.net/blog/13730/the-game-show-american-art-heilige-land-organisiert-eve-in-nur-ausgew%C3%A4hlte-/
I came into contact with the Guild Wars 2 game in October, the dynamic event, multiracial, multi-career choice, the battle is no mandatory lock, release skills can move WvW hearty battle the interlocking pattern battlefield, very particular about the tactical coordination of PVP are very appealing to me. Into the U.S. service experience, basically to subvert the feel of the game I used to play. The story is very appealing to me
For female players, changing the story is very important. . I am also in favor of the LOOT entertainment guild leader said: "First of all is the task of the system for many domestic gw2 gold players," Guild Wars 2 "can almost be said to be completely subvert their game concept, dynamic events, tasks automatically trigger automatic task complete, multi-threaded story, completely independent of the personal story lines and so deeply attracted by the players the Association advance into U.S. service.
In addition, I also invited my friend with experience, and on the development of one of the events, fighting the battle instantly do clip production, with the memory of our play Guild Wars 2 years burning. I believe that in a few years or ten years later, we come to look at the information and quotations will be our wonderful experience!
more views and read:
http://www.xfire.com/blog/harrylurer/4474268/
http://www.ctapnet.org/forum/entry.php?4163-Rage-Revolution%E4re-DLC-Inbound
http://thumzup.net/blog/13729/quot-yulgang-2-quot-20-dezember-beta-anfang-n%C3%A4chsten-jahres-betreiber/
http://thumzup.net/blog/13730/the-game-show-american-art-heilige-land-organisiert-eve-in-nur-ausgew%C3%A4hlte-/
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