Guild Wars 2: Exploring the map fun exploring the achievements witnessed legend
Everyone has a curiosity to explore the unknown by exploring, we can find the trigger and impact, understanding more story, the harvest is more thrilling. "Guild Wars 2" exploratory play is its most key feature is different from the other games, the well-created map of the R & D team, Drama, individual epic, character growth, etc. around exploring broaden & explore-play by quite a few "fighting" fans preferred guild wars 2 gold game frequently heard slogan is "We went to explore, to take risks!"
Hardly ever game-play will explore the major games are played as a game, & even the core gameplay, for the reason that it demands to have adequate clever set to the explorers in their adventure harvest constantly, thereby enabling the explorers have left off the map in any corner. But "Guild Wars 2" to do this, Ingenious exploratory play explorers Tyria world adventure full of surprises, full of pick
Explore the world map, and relentlessly harvest fun
"Guild Wars two", a number of upgrade Daguai, do the task, life skills tuition, explore the map, can make you easily acquire the full level. But the level is not "Guild Wars two" main aim to follow tribulations in the process of exploring Tyria world events, growing, harvest joy is the correct meaning of the game. For instance, in the process of exploring, you will witness the monster captured the town, so you lose the camp supplies; mobs arbitrarily triggered after a dynamic event, suffered a siege of the monster you solve the roadside one; NPC suddenly show up inside your side to you. seek help, you need to escort their reach a safe location; need to read the signs of high slope map, only to find that they do not jump on the high slope, triggering pondering to go what route to reach the destination, feelings of "jumping music "bring your fun. Joy is infinite, though the way to experience, all you need to explore the world map to explore, to feel
Obtain to explore achievements, witnessed the legendary
Explore the map achievement "Guild Wars two" fans most preferred, most concerned concerning the achievement. Explore a map, you need to open all Teleport This map, read all of the map fragments, identified all of the hidden point, every time you complete a small adventure, you could not only appreciate the fun of the process of exploration, although also corresponding achievements left a heavy sum in their own private growth record. When you get a map of all exploration achievements will receive a method to give huge props reward, and assist you better in Tyria world adventure.
When you have completed 100% of the world map exploration achievements is Your Young Mingtairuiya the moment, which signifies your footprint has traveled Tyria, you have a effective explorers, will also get a technique to give legendary weapons making materials, as a way to make their own legendary weapon, witness their legendary.
Dynamic level, so explore Wing challenging
"Guild Wars 2" level & not static, nonetheless in accordance with the alterations in the map where you are. If you are a 50 characters into 20 low-level map, the role of the active level is automatically lowered to 20, the property is also automatically minimised to the equivalent of 20 characters attributes. In case you are 20 characters, into the world battlefield (WvW) advantageous level is automatically raised to 80, will also strengthen the role of property in order to equality & other guild wars 2 gold players involved in the fighting. The effective level green digital display next to the actual degree of the players, also the hero on the panel below the actual level. Alterations in property values will be the hero panel next to the property value is displayed in green text.
It could be stated that, officially because the dynamic level, making each a "Guild Wars 2" players could be in the low-grade could be equal to experience such a big-scale battle of World battlefield enhance game considerable time participation, & also avoid the roles in the future to acquire the high-grade lose interest in the content of low-grade to give up the exploration of these sections, genuinely let exploring the Wing troublesome.
Wednesday, January 9, 2013
Sunday, January 6, 2013
Part of the king of the skills of the future will be locked gw2 gold players
Part of the king of the skills of the future will be locked guild wars 2 gold players
Recently practiced Ranger just check the information be found to share this information to everyone.
Real equipment has not yet been
Another pet, call elements, avatar, minions, turrets, NPC will be lowered after update attack overall.
Has been proposed by several king:
Giant Lupicus: insects will only be used to the players.
Jade Maw: because argumentative flat, laser will still lock summons.
Subject Alpha: ice ring will be priority lock players and all the NPC should not be locked.
Fractal Jelly: players will only eat.
The CoE Bjarrl the Rampager: only collision of players.
Arrah Dwayna Sparks: electric ball will lock players recently. May occasionally attack the pet, but it will be a substantial adjustment.
(The original one more r, to reproduce this complete)
In addition, Robert Hrouda hope the players to return Wang skills this thread,
And consideration to determine whether to modify.
Recently practiced Ranger just check the information be found to share this information to everyone.
Real equipment has not yet been
Another pet, call elements, avatar, minions, turrets, NPC will be lowered after update attack overall.
Has been proposed by several king:
Giant Lupicus: insects will only be used to the players.
Jade Maw: because argumentative flat, laser will still lock summons.
Subject Alpha: ice ring will be priority lock players and all the NPC should not be locked.
Fractal Jelly: players will only eat.
The CoE Bjarrl the Rampager: only collision of players.
Arrah Dwayna Sparks: electric ball will lock players recently. May occasionally attack the pet, but it will be a substantial adjustment.
(The original one more r, to reproduce this complete)
In addition, Robert Hrouda hope the players to return Wang skills this thread,
And consideration to determine whether to modify.
Saturday, January 5, 2013
The overseas users Daphoenix D / D elements experience to translate the text of the skills applied
The overseas users Daphoenix D / D elements experience to translate the text of the skills applied
You wait too long, the original in relation to turn over the weekend after, but until recently because the temporary fill classes.
Or keep up with articles, because little brother is not professional elements XD, if you see any translation errors or errors with the actual game content, then please leave a message to tell the younger brother, I will modify this article as soon as possible.
Weapon Skill:
Elements so that all skill please refer to the link below: http://wiki.guildwars2.com/wiki/List_of_elementalist_skills
The maximum number of any AOE skills in an attack hit the target 5
Fire reconcile:
Fire 1 - Dragon's Claw
D / D elements to make the auto-attack skills (1 each harmonic Technology), fire will only be used on a single target. Three routes each attack are each able to hit a target, but farther away from its practicality, the lower, so it is best to be close to the target. The distance of each route is about 400 units, the vertical distance is about 300 units.
Fire 2 - Drake's Breath
Fire need to chant skills. His CD is only 5 seconds, and good AoE DoT injury. Fan of this skill is in the direction of the face of your role, and you lock the enemy position. This means that if you set the body and not completely your goal, as long as the other in the direction you are facing within 45 degrees and you lock to move he can still hit. This move there The 12 combustion decision, even if you do not use the extended hours of props.
Fire 3 - Burning Speed (PbAoE + Blast Finisher)
Fire 3 you sprint forward and cause AoE Blast injury. The direction of travel of the move is to look at the direction (by the right to control the lens), and at the end of Blast harm caused around 240 units within the face of your character. Route traces flame damage judgment (crit) can cause, if the face of the enemies of the toilet was this move decision can be up to 2x segment, if fully hit can reach 2 times the original injury.
The Fire 3 can also be used as mobile skills, the moving distance is about 400 units, but will be such as knees Arrow, frozen, fixed body control field technology. The body these states, since the character movement distance becomes short, but also may be reversed to take advantage of its high number of segments determines the enemy to attack close. As for the fixed body to enemy characters with you overlap case, in order to achieve maximum damage.
Fire flame trajectory is also regarded as the Fire Field, so you can follow the Blast class skills, such as soil 4, soil 5, Olympic XI for combos. This move can not jump, while the enemy through the Field will have one second combustion damage throughout, then step on the above four seconds. I personally believe (the original author) This move will be to move the Buff impact, but I can not guarantee that it wants.
Fire 4 - Ring of Fire (PbAoE)
Fire AoE damage radius of 240 units, as long as any enemy to come in or out will be caused by the burning of five seconds damage. It is also your best Fire Field, can be easily and Your Blast-class skills, such as soil 4, ± 5, Austria XI, and so do the combination to stack Might (will be discussed later). This trick in the asphyxiation / throat point * 1 terrain is quite easy to use.
* 1: a military term, alleys, on the bridge, passes, valleys and narrow diameter forcing the enemy only linear movement of the strip of terrain.
Fire 5 - Fire Grab
Fire 5 D / D elements to make one of the strongest direct injury spell. If the enemy burning state hurt more. However, because of the bug, this trick often strike in moving target, so it is best to use in case you talk to Fang Duli station is good.
Water to reconcile:
Water 1 - Vapor Blade
Your target the boomerang throwing a distance of 600 units, and then go back to your position. This move is best used in a straight line with the enemy, so that all enemies are determined to hit twice. Each hit will be able to give the enemy a layer 5 seconds Vulnerability (weakness), each floor weakness on behalf of the enemy should eat 1% of the damage. This move is furthest from the auto-attack skills, but also to enemy weakness can help you remove the skills to cover in front of you on the DoT state damage (burning / bleeding) offset by the enemies of the state. Water 1 600 per unit distance can also be applied in the vertical height, but is usually used to attack you below enemy.
Water 2 - Cone of Cold
The skills of judgment with fire 2. In addition to the the AoE damage outside of the same nature can AoE blood. You can keep doing to help themselves and teammates blood, see level of HealingPower you can make up the blood around four segments, each about 2 ~ 300HP, while enemies within the scope of damage.
Water 3 - Frozen Burst (PbAoE)
This trick is three seconds of frozen enemies of your role within the radius of 240 units. This move is in the retarder bunk rely on you too close to the near-wartime enemies or kite good use, and the state is also very suitable to be used to cover the state of DoT damage (burning / bleeding).
Water - Frost Aura (Aura)
In your body to maintain a 7 seconds Aura, as long as the enemy attacks you will have two seconds of the frozen state. But the frozen state only enemy Aura effective distance (the original author does not determine the distance in the end is how many), so remote attack enemy invalid. This trick can also be used in the the charged field technical impact or even lying on the ground. Under equipment Rune, Arcane characteristics point, wind I characteristic mix, the last time the water 4 Aura can give you eight seconds of acceleration and Fury.
Water 5 - Cleansing Wave
This move is a direct AoE range to help you with teammate blood and remove a state. Blood amount according to your Healing Power of between about 1.6 ~ 2.1K.
Wind reconcile:
Wind 1 - Lightning Whip
Wind 1 is the highest skills hurt in all of your auto-attack skills. And because of the 10/22 update, move the AoE range increase and can hit up to three targets at the same time. Every auto attack will attack to determine the two under the same injury, and each decision will be treated as an attack (I guess that would like to express the meaning of the crit rate will be calculated separately, please Daren acquitted XD). Wind can be considered the bug so from time to time will come to you miss one or two. This move is suitable for use in the pursuit of the enemy, or the knife, every attack judged according to your Power is about 5 to 800, and to see you blast injuries% dating falls 1 ~ 1.5K crit.
Wind 2 - Lightning Touch
Wind can give up to three second weakness of the enemy state (50% of the direct damage will attack power halved + physical recovery speed halved). The AoE range follow the trend of the 1, but the damage is usually not more than 1K. Move the chant little longer time, should you want to keep with the flow on a wave of enemies like soldiers or thieves who to mitigate the damage done to himself. Also, this trick off war when good, because it can reduce the number of enemy tumbling. There, this move is best not to follow the trend of 3 at the same time, because the state of coma and weaknesses to the enemy at the same time can be regarded as overkill (excessive damage), so it is best can you reduce the damage of skills sharing open to use.
Wind 3 - Shocking Aura (Aura)
Wind 3 control field skills are strongest in your arsenal. Enemy attack within a distance of 600 units and you will be given a coma, can be regarded as a long-distance attack enemies will be affected. This trick skills commentary about 5 seconds, but there are actually six seconds. The effect of this skill will maintain this full 6 seconds, the enemies 6 seconds each attack you are unconscious one second, and hit a few faint a few times.
With the upper hand I characteristic can give you 12 seconds to accelerate and Fury, if more with the extension of the gift of time and equipment can reach as much as 18 seconds. This move is absolutely not to follow the trend of 4 simultaneous use, because the gift does not have effect. Like other Aura trick in the charged field skills affect can also be used, which means that when the soldiers want with their HB seconds off your time you can easily counter. There when you keep doing this unless necessary or do not use your tumble coma interrupt enemy attacks utility in this regard has been quite strong. Finally, this trick for the non-direct damage such AoE is also effective to use.
Wind 4 - Ride the Lightning
Wind 4 is one of the best mobile skills in this game, you have two ways to use it: lock live and live enemy is not locked. The best way to move is targeted to the Options These options tick (Refer figure option http://imgur.com/XHbw0), and then double-click in the empty area of the screen to remove any you lock the target, and facing the direction you want to move your wind. Another way is to lock your target, the wind is an element so that the only way to automatically take you to the skills of the enemy position.
You do not actually see that they will be able to keep doing this track, but also why this move is particularly effective in the pursuit of escape enemies. Have a great defect but this trick is it non-~ ~ ~ often buggy (bug adjective), an enemy if you sing the way (this move have cast time? @ @) Suddenly change direction, you wind 4 will be bug to make your character to daze as long as 2 to 3 seconds. To this trick used in the attacks, try to pick open a place like this wind are less likely to be bug to. (This skill is really quite often bug, so I learn the original author of the movie, like jump up and then seems ~ ~ ~ than not in the bug)
Wind 5 - Updraft
The wind 5 is D / D elements only skill that can hit flying enemies. Blow fly is considered to be the GW2 strongest control field skills, because only the Stability (firm) to counter the blow fly (anti-coma skills can not lift the state of blow fly). Unfortunately, this trick a CD considered quite a long time, so this move not to necessary do not use. The range determined regarded as the circular radius 180 units PbAoE, when the use of this move will hit flying enemies to the opposite direction you roll.
The flying distance hit pretty good, can be used to cause a fall injury or even instant kill the enemy from a cliff or high wall blow fly. If it is the enemy flying downhill strike, the distance will substantially increase. This trick is that there is another useful when you are given the body. Generally fixed body can not roll, but this trick allows you can still roll success.
Soil to reconcile:
Soil 1 - Impale
If you support state injury soil is quite powerful monomer DoT spell. It's straight injury is low compared to other auto-attack skills in terms, but to be very precise in terms of the attack within the distance of 300 units. Water from 600 but the second under the miss, fire requires you to be very close to the enemy, but the wind one is easy because of the bug and miss. Soil 1 Another advantage is that it is PbAoE judgment (such as soil 2 4 5 technology) - you do not have to face the target, you can confuse the enemy can hide behind an obstacle.
Soil - Ring of Earth (PbAoE)
Soil before the 10/22 update 2 is not going to the enemy breaking cafes state. Skills are also PbAoE of skills, range radius is 240 units, 12 seconds and cause bleeding state. This move animation is part of the circumference to stab emerge, but in fact has a judgment within the entire circle.
This move is particularly suitable for access after the soil 5, because breaking cafes state can provide cover for strong bloody state caused by the soil 5 (last on the state will be the first to remove the state skills lift).
Soil 3 - Magnetic Grasp (Leap Finisher)
(A few days before the first half of this paragraph Original Combo Aura part telling Edition Friends of the confirmed has been fixed, so I skipped)
Soil 3 is a very powerful control field skills, because the fixed body be regarded as the same level of control field state with knockdown also coma. Fixed body only state remove gw2 gold skills crack, Stability (firm) does not work. Angles and aiming mechanism is actually fire 2 very much like the state of the fixed body 2 seconds, 900 units of distance is determined from the position you began to chant instead you end position when the chant. Also, the distance of the 900 units is determined and will also look at the last position of the enemy. Basically, this move is relatively a disadvantage because of the skills projectile (projectiles) need to link you the chant starting location with the goal of final position, if the distance of the two locations opened more than 900 units in the chant skills will failure.
Soil can be considered grams invisible power one of the skills in the game. As long as you grab the right direction, even if you chant after the enemy stealth skills or can you link to the enemy side. (Original author in his films rely on this skill several times to catch the thief in stealth)
Of soils 4 - Earthquake (Blast of finisher, PbAoE)
The soil 4 CD quite a long 45 seconds, but also your weapons skills CD longest. This range of skills determine the radius of 240 units PbAoE, additional 2 seconds and knocked down. The animation of this skill is not too short and can not be moved in the chant, you can not rely on rolling to early termination of the animation. With other BlastFinisher, you can take the tactics stack 3 layers of Might help you with your teammates after the fire 4. This trick is best to stay in the Lightning Flash (Teleport 789 technology) + Fire Field when or after the soil 5 combos. Please do not the additional skills knockdown follow suit 5 repulsed confused. Once in the repulse is no way for early recovery, but was knocked out after the lifting of anti-coma skills. (Firm state counter These two tricks to control the market state)
Soil 5 - Churning Earth (Blast Finisher, PbAoE)
This is your strongest spell you carry the stick skills. Move cast time of 3.25 seconds to be exaggerated, so do not open space in the battle chant. The best use of this skill with Lightning Flash. These two tricks used in conjunction with, Teleport will not interrupt your chant (the same principle can also be used on the portal of the illusionist). This trick can cause around 360 degrees (the original author as well as the skills of the game commentary did not mention distance) straight injury with bleeding injury (stacked 8 layers for 8 seconds), but also in the chant during enemy with your distance coffee continuously breaking the other state. Note this breaking coffee state injury determination, so if the enemy D / D elements with the wind 3, that you will be in his coma. There is the chant you can not move or roll. Austrian XI tumbling reconcile the state of the soil is to move soil weakened version.
You wait too long, the original in relation to turn over the weekend after, but until recently because the temporary fill classes.
Or keep up with articles, because little brother is not professional elements XD, if you see any translation errors or errors with the actual game content, then please leave a message to tell the younger brother, I will modify this article as soon as possible.
Weapon Skill:
Elements so that all skill please refer to the link below: http://wiki.guildwars2.com/wiki/List_of_elementalist_skills
The maximum number of any AOE skills in an attack hit the target 5
Fire reconcile:
Fire 1 - Dragon's Claw
D / D elements to make the auto-attack skills (1 each harmonic Technology), fire will only be used on a single target. Three routes each attack are each able to hit a target, but farther away from its practicality, the lower, so it is best to be close to the target. The distance of each route is about 400 units, the vertical distance is about 300 units.
Fire 2 - Drake's Breath
Fire need to chant skills. His CD is only 5 seconds, and good AoE DoT injury. Fan of this skill is in the direction of the face of your role, and you lock the enemy position. This means that if you set the body and not completely your goal, as long as the other in the direction you are facing within 45 degrees and you lock to move he can still hit. This move there The 12 combustion decision, even if you do not use the extended hours of props.
Fire 3 - Burning Speed (PbAoE + Blast Finisher)
Fire 3 you sprint forward and cause AoE Blast injury. The direction of travel of the move is to look at the direction (by the right to control the lens), and at the end of Blast harm caused around 240 units within the face of your character. Route traces flame damage judgment (crit) can cause, if the face of the enemies of the toilet was this move decision can be up to 2x segment, if fully hit can reach 2 times the original injury.
The Fire 3 can also be used as mobile skills, the moving distance is about 400 units, but will be such as knees Arrow, frozen, fixed body control field technology. The body these states, since the character movement distance becomes short, but also may be reversed to take advantage of its high number of segments determines the enemy to attack close. As for the fixed body to enemy characters with you overlap case, in order to achieve maximum damage.
Fire flame trajectory is also regarded as the Fire Field, so you can follow the Blast class skills, such as soil 4, soil 5, Olympic XI for combos. This move can not jump, while the enemy through the Field will have one second combustion damage throughout, then step on the above four seconds. I personally believe (the original author) This move will be to move the Buff impact, but I can not guarantee that it wants.
Fire 4 - Ring of Fire (PbAoE)
Fire AoE damage radius of 240 units, as long as any enemy to come in or out will be caused by the burning of five seconds damage. It is also your best Fire Field, can be easily and Your Blast-class skills, such as soil 4, ± 5, Austria XI, and so do the combination to stack Might (will be discussed later). This trick in the asphyxiation / throat point * 1 terrain is quite easy to use.
* 1: a military term, alleys, on the bridge, passes, valleys and narrow diameter forcing the enemy only linear movement of the strip of terrain.
Fire 5 - Fire Grab
Fire 5 D / D elements to make one of the strongest direct injury spell. If the enemy burning state hurt more. However, because of the bug, this trick often strike in moving target, so it is best to use in case you talk to Fang Duli station is good.
Water to reconcile:
Water 1 - Vapor Blade
Your target the boomerang throwing a distance of 600 units, and then go back to your position. This move is best used in a straight line with the enemy, so that all enemies are determined to hit twice. Each hit will be able to give the enemy a layer 5 seconds Vulnerability (weakness), each floor weakness on behalf of the enemy should eat 1% of the damage. This move is furthest from the auto-attack skills, but also to enemy weakness can help you remove the skills to cover in front of you on the DoT state damage (burning / bleeding) offset by the enemies of the state. Water 1 600 per unit distance can also be applied in the vertical height, but is usually used to attack you below enemy.
Water 2 - Cone of Cold
The skills of judgment with fire 2. In addition to the the AoE damage outside of the same nature can AoE blood. You can keep doing to help themselves and teammates blood, see level of HealingPower you can make up the blood around four segments, each about 2 ~ 300HP, while enemies within the scope of damage.
Water 3 - Frozen Burst (PbAoE)
This trick is three seconds of frozen enemies of your role within the radius of 240 units. This move is in the retarder bunk rely on you too close to the near-wartime enemies or kite good use, and the state is also very suitable to be used to cover the state of DoT damage (burning / bleeding).
Water - Frost Aura (Aura)
In your body to maintain a 7 seconds Aura, as long as the enemy attacks you will have two seconds of the frozen state. But the frozen state only enemy Aura effective distance (the original author does not determine the distance in the end is how many), so remote attack enemy invalid. This trick can also be used in the the charged field technical impact or even lying on the ground. Under equipment Rune, Arcane characteristics point, wind I characteristic mix, the last time the water 4 Aura can give you eight seconds of acceleration and Fury.
Water 5 - Cleansing Wave
This move is a direct AoE range to help you with teammate blood and remove a state. Blood amount according to your Healing Power of between about 1.6 ~ 2.1K.
Wind reconcile:
Wind 1 - Lightning Whip
Wind 1 is the highest skills hurt in all of your auto-attack skills. And because of the 10/22 update, move the AoE range increase and can hit up to three targets at the same time. Every auto attack will attack to determine the two under the same injury, and each decision will be treated as an attack (I guess that would like to express the meaning of the crit rate will be calculated separately, please Daren acquitted XD). Wind can be considered the bug so from time to time will come to you miss one or two. This move is suitable for use in the pursuit of the enemy, or the knife, every attack judged according to your Power is about 5 to 800, and to see you blast injuries% dating falls 1 ~ 1.5K crit.
Wind 2 - Lightning Touch
Wind can give up to three second weakness of the enemy state (50% of the direct damage will attack power halved + physical recovery speed halved). The AoE range follow the trend of the 1, but the damage is usually not more than 1K. Move the chant little longer time, should you want to keep with the flow on a wave of enemies like soldiers or thieves who to mitigate the damage done to himself. Also, this trick off war when good, because it can reduce the number of enemy tumbling. There, this move is best not to follow the trend of 3 at the same time, because the state of coma and weaknesses to the enemy at the same time can be regarded as overkill (excessive damage), so it is best can you reduce the damage of skills sharing open to use.
Wind 3 - Shocking Aura (Aura)
Wind 3 control field skills are strongest in your arsenal. Enemy attack within a distance of 600 units and you will be given a coma, can be regarded as a long-distance attack enemies will be affected. This trick skills commentary about 5 seconds, but there are actually six seconds. The effect of this skill will maintain this full 6 seconds, the enemies 6 seconds each attack you are unconscious one second, and hit a few faint a few times.
With the upper hand I characteristic can give you 12 seconds to accelerate and Fury, if more with the extension of the gift of time and equipment can reach as much as 18 seconds. This move is absolutely not to follow the trend of 4 simultaneous use, because the gift does not have effect. Like other Aura trick in the charged field skills affect can also be used, which means that when the soldiers want with their HB seconds off your time you can easily counter. There when you keep doing this unless necessary or do not use your tumble coma interrupt enemy attacks utility in this regard has been quite strong. Finally, this trick for the non-direct damage such AoE is also effective to use.
Wind 4 - Ride the Lightning
Wind 4 is one of the best mobile skills in this game, you have two ways to use it: lock live and live enemy is not locked. The best way to move is targeted to the Options These options tick (Refer figure option http://imgur.com/XHbw0), and then double-click in the empty area of the screen to remove any you lock the target, and facing the direction you want to move your wind. Another way is to lock your target, the wind is an element so that the only way to automatically take you to the skills of the enemy position.
You do not actually see that they will be able to keep doing this track, but also why this move is particularly effective in the pursuit of escape enemies. Have a great defect but this trick is it non-~ ~ ~ often buggy (bug adjective), an enemy if you sing the way (this move have cast time? @ @) Suddenly change direction, you wind 4 will be bug to make your character to daze as long as 2 to 3 seconds. To this trick used in the attacks, try to pick open a place like this wind are less likely to be bug to. (This skill is really quite often bug, so I learn the original author of the movie, like jump up and then seems ~ ~ ~ than not in the bug)
Wind 5 - Updraft
The wind 5 is D / D elements only skill that can hit flying enemies. Blow fly is considered to be the GW2 strongest control field skills, because only the Stability (firm) to counter the blow fly (anti-coma skills can not lift the state of blow fly). Unfortunately, this trick a CD considered quite a long time, so this move not to necessary do not use. The range determined regarded as the circular radius 180 units PbAoE, when the use of this move will hit flying enemies to the opposite direction you roll.
The flying distance hit pretty good, can be used to cause a fall injury or even instant kill the enemy from a cliff or high wall blow fly. If it is the enemy flying downhill strike, the distance will substantially increase. This trick is that there is another useful when you are given the body. Generally fixed body can not roll, but this trick allows you can still roll success.
Soil to reconcile:
Soil 1 - Impale
If you support state injury soil is quite powerful monomer DoT spell. It's straight injury is low compared to other auto-attack skills in terms, but to be very precise in terms of the attack within the distance of 300 units. Water from 600 but the second under the miss, fire requires you to be very close to the enemy, but the wind one is easy because of the bug and miss. Soil 1 Another advantage is that it is PbAoE judgment (such as soil 2 4 5 technology) - you do not have to face the target, you can confuse the enemy can hide behind an obstacle.
Soil - Ring of Earth (PbAoE)
Soil before the 10/22 update 2 is not going to the enemy breaking cafes state. Skills are also PbAoE of skills, range radius is 240 units, 12 seconds and cause bleeding state. This move animation is part of the circumference to stab emerge, but in fact has a judgment within the entire circle.
This move is particularly suitable for access after the soil 5, because breaking cafes state can provide cover for strong bloody state caused by the soil 5 (last on the state will be the first to remove the state skills lift).
Soil 3 - Magnetic Grasp (Leap Finisher)
(A few days before the first half of this paragraph Original Combo Aura part telling Edition Friends of the confirmed has been fixed, so I skipped)
Soil 3 is a very powerful control field skills, because the fixed body be regarded as the same level of control field state with knockdown also coma. Fixed body only state remove gw2 gold skills crack, Stability (firm) does not work. Angles and aiming mechanism is actually fire 2 very much like the state of the fixed body 2 seconds, 900 units of distance is determined from the position you began to chant instead you end position when the chant. Also, the distance of the 900 units is determined and will also look at the last position of the enemy. Basically, this move is relatively a disadvantage because of the skills projectile (projectiles) need to link you the chant starting location with the goal of final position, if the distance of the two locations opened more than 900 units in the chant skills will failure.
Soil can be considered grams invisible power one of the skills in the game. As long as you grab the right direction, even if you chant after the enemy stealth skills or can you link to the enemy side. (Original author in his films rely on this skill several times to catch the thief in stealth)
Of soils 4 - Earthquake (Blast of finisher, PbAoE)
The soil 4 CD quite a long 45 seconds, but also your weapons skills CD longest. This range of skills determine the radius of 240 units PbAoE, additional 2 seconds and knocked down. The animation of this skill is not too short and can not be moved in the chant, you can not rely on rolling to early termination of the animation. With other BlastFinisher, you can take the tactics stack 3 layers of Might help you with your teammates after the fire 4. This trick is best to stay in the Lightning Flash (Teleport 789 technology) + Fire Field when or after the soil 5 combos. Please do not the additional skills knockdown follow suit 5 repulsed confused. Once in the repulse is no way for early recovery, but was knocked out after the lifting of anti-coma skills. (Firm state counter These two tricks to control the market state)
Soil 5 - Churning Earth (Blast Finisher, PbAoE)
This is your strongest spell you carry the stick skills. Move cast time of 3.25 seconds to be exaggerated, so do not open space in the battle chant. The best use of this skill with Lightning Flash. These two tricks used in conjunction with, Teleport will not interrupt your chant (the same principle can also be used on the portal of the illusionist). This trick can cause around 360 degrees (the original author as well as the skills of the game commentary did not mention distance) straight injury with bleeding injury (stacked 8 layers for 8 seconds), but also in the chant during enemy with your distance coffee continuously breaking the other state. Note this breaking coffee state injury determination, so if the enemy D / D elements with the wind 3, that you will be in his coma. There is the chant you can not move or roll. Austrian XI tumbling reconcile the state of the soil is to move soil weakened version.
Friday, January 4, 2013
Have a chance to trigger the effect of weapons imprint, installed the second teeth of probability is decreasing or!?
Have a chance to trigger the effect of weapons imprint, installed the second teeth of probability is decreasing or!?
First only play elements with Staff
So I did not care about this
Recently started to play the thieves also got 80 the
Play double dagger bloodshed flow ...
Intend to replace the Earth imprint: Critical Strike 60% chance bloodshed (5 seconds)
Thinking two is to be installed the same mark or installed a like
I remember loading two does not become a 120% (light to see that this is unreasonable)
But installed a second hard in the end will be descending or I do not know how to
So to come here issued a document ...
Master know! ?
If decreasing ...
Deputy conversion of 5% Damage imprint will be better?
Or that he is the main hand attack crit 60% chance
Deputy attack crit 60% chance
Is this way to see you! ?
First only play elements with Staff
So I did not care about this
Recently started to play the thieves also got 80 the
Play double dagger bloodshed flow ...
Intend to replace the Earth imprint: Critical Strike 60% chance bloodshed (5 seconds)
Thinking two is to be installed the same mark or installed a like
I remember loading two does not become a 120% (light to see that this is unreasonable)
But installed a second hard in the end will be descending or I do not know how to
So to come here issued a document ...
Master know! ?
If decreasing ...
Deputy conversion of 5% Damage imprint will be better?
Or that he is the main hand attack crit 60% chance
Deputy attack crit 60% chance
Is this way to see you! ?
I would like to ask about finished WvWvW in Guild wars 2
I would like to ask about finished WvWvW
Will have experience doing inside & money to get it?
Homicide, accounting point cover things
2. Draw the very top of the countdown represent?
The right of a cask you the maximum amount of resources into ten
You can get 15 but have added state look
What input? Main city occupied it?
Said that should not have counted lose
Lost if the server will rank fall
4.keep tower ..... word which buildings?
Will have experience doing inside & money to get it?
Homicide, accounting point cover things
2. Draw the very top of the countdown represent?
The right of a cask you the maximum amount of resources into ten
You can get 15 but have added state look
What input? Main city occupied it?
Said that should not have counted lose
Lost if the server will rank fall
4.keep tower ..... word which buildings?
Thursday, January 3, 2013
Some entering the copy of the problem in Guild Wars 2
Some entering the copy of the problem > 1 if I want to buy hotw loaded, it can only make hotw collect tokens? There is no other way to change to. YES > 2. Captain into a copy of the players which can be into? (With map? Same server?) To stay in LA to enter it? Map. Teammates into a copy of the map will appear the button different server copy no difference but must be the same map > 3 brush a copy will be a lot of blue-green 80, novice to sell a shop or plug melting pot? Sell for money. Individuals see I am more accustomed to relatively stable in lost store revenue > 4.4 the same color 80 plug melting pot of 100% will upgrade it? Quality (color) will not necessarily born a level about 1/5 chance into the next phase. > 5.4 will turn yellow orange XD? Orange material or just become? About 1/5 chance to become the next order, put the four sword on the yellow or orange sword. Probability becomes orange quality lost them all weapons is out weapons lost them all armor is the the out armor weapons anti Hunzhuo lost on random weapons or armor will not be lost equipment out of the material Fastest Orange installed? Card code buy guild wars 2 gold ? Exchange. Probably Exchange money to buy it ... feel the "fastest" > 7. Tokens the good accounting seat. There are other ways to save it? Open warehouse or open avatar put
Wednesday, January 2, 2013
A copy of, if not the FOTM most of them are actually walking straight hurt flow
A copy of, if not the FOTM most of them are actually walking straight hurt flow
With a big sword / one-handed + Shaped
Attributes with the point here is not to mention the Hello!
Generic skills
Feedback move for some monster projection skills or king
1 can protect teammates
2 can increase output
Example, archers like monsters can all be anti-
There are some BOSS AOE type skills can
The Null Field this move is sure to bring the solution illnesses eliminate BOSS gift of
These two tricks are fixed will bring most of the play a gw2 gold copy (see strange Hello)
, Some BOSS neither projected attack that cover not brought
However, a boon, then steal!
Archane Thievery this trick is transferred to you the gift of the enemies
And illness himself transferred to the enemies
But not all of the boon can steal
Fixed no seconds there is no way to steal
Environmental goods like some king because he will accumulate boon
In after the first strokes above that steal Signet of Inspiration
Copy the gift of himself to all players
Elite skills course Mo is none other than the Time Warp
Save time some king to a certain amount of blood would be dangerous or strange especially when
This move sometimes count is also to improve security
As for the nature with individuals
Playing FOTM mostly with hard talent and then with a long stick long rod 5 is really handy
With a big sword / one-handed + Shaped
Attributes with the point here is not to mention the Hello!
Generic skills
Feedback move for some monster projection skills or king
1 can protect teammates
2 can increase output
Example, archers like monsters can all be anti-
There are some BOSS AOE type skills can
The Null Field this move is sure to bring the solution illnesses eliminate BOSS gift of
These two tricks are fixed will bring most of the play a gw2 gold copy (see strange Hello)
, Some BOSS neither projected attack that cover not brought
However, a boon, then steal!
Archane Thievery this trick is transferred to you the gift of the enemies
And illness himself transferred to the enemies
But not all of the boon can steal
Fixed no seconds there is no way to steal
Environmental goods like some king because he will accumulate boon
In after the first strokes above that steal Signet of Inspiration
Copy the gift of himself to all players
Elite skills course Mo is none other than the Time Warp
Save time some king to a certain amount of blood would be dangerous or strange especially when
This move sometimes count is also to improve security
As for the nature with individuals
Playing FOTM mostly with hard talent and then with a long stick long rod 5 is really handy
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