Share PVE Guardian routes do not be mislead by the PTV.
Guardian inside personal feel to play the PTV may account for 7-8 percent too many. In fact, it is clear that the team does not need the PTV guardian even absolutely need only one, but I think the best way is not to PTV guardian
The key point is vampire food to play PPC essential food price a little expensive many people want to eat.
Then skale venom the basic all occupations essential but many people do not know this stuff also plenty of trouble a team of 3 people fight so and so basically infinite weakness also comes with fragile. If the guardian you use these two things with a 10% damage reduction article and then use a somehow strange increased by 10% and 10% damage reduction wrench hammer under normal attack your allies in your side strange blood back around 5000 at the same weakness also to blame brush up protection has also been with the guardian Block blindly. High defense is simply super fast back blood Xie symptoms also have blind but Block. Another point consecrated skills CD play the FOTM too many places require reflective walls.
Weapons with a 10% damage and various flame AOE damage in a variety of night fury various types of weapons have different imprint superimposed a guild wars 2 gold 25-layer precision more than 70% crit rate essentially 100% crit. Is probably the case. .
Saturday, February 16, 2013
Friday, February 15, 2013
Guild Wars 2 teaches you how to capture-the-orb in latest gameplay video
Guild Wars 2 teaches you how to capture-the-orb in latest gameplay video
The latest Guild Wars 2 gameplay video details the new PvP map included in the upcoming content update Flame and Frost: The Gathering Storm.
The PvP map called "Spirit Watch" features a capture-the-flag mode. Two teams must capture the Orb of Ascension located in the center of the map and run it to one of three capture shrines: Wolf, Raven and Bear.
Teams are allocated capture shrines at the start of the match. Running the Orb to a friendly shrine awards 30 points and running the orb to enemy shrine rewards 15 points; however, the shrine is neutralized by doing so.
Players with Orb possession are reduced to 60 percent speed, yet have access to all of their powers, except stealth and swiftness.
Guild Wars 2 was released Aug. 28, 2012 for Windows PC and Sep. 18 for Mac and will add its second content update Flame and Frost: The Gathering Storm on Feb. 26.[original:http://www.polygon.com/2013/2/14/3987758/guild-wars-2-teaches-you-how-to-capture-the-orb-in-latest-gameplay]
The latest Guild Wars 2 gameplay video details the new PvP map included in the upcoming content update Flame and Frost: The Gathering Storm.
The PvP map called "Spirit Watch" features a capture-the-flag mode. Two teams must capture the Orb of Ascension located in the center of the map and run it to one of three capture shrines: Wolf, Raven and Bear.
Teams are allocated capture shrines at the start of the match. Running the Orb to a friendly shrine awards 30 points and running the orb to enemy shrine rewards 15 points; however, the shrine is neutralized by doing so.
Players with Orb possession are reduced to 60 percent speed, yet have access to all of their powers, except stealth and swiftness.
Guild Wars 2 was released Aug. 28, 2012 for Windows PC and Sep. 18 for Mac and will add its second content update Flame and Frost: The Gathering Storm on Feb. 26.[original:http://www.polygon.com/2013/2/14/3987758/guild-wars-2-teaches-you-how-to-capture-the-orb-in-latest-gameplay]
Thursday, February 14, 2013
The Ranger pet skills table in Guild Wars 2.
Ground onshore
Bear Bear
The class attribute skills cooling narrative injury
Slash
Swipe 0
(0.5) Slash your foe with your claws
Swipe enemy hurt 73
Range 130
Bite
Bite 20
(0.5) Bite your foe and gain regeneration
Bite your enemies and restore blood injury 122
Regeneration10 s (1300 health)
Range 130
Defy Pain
Contempt of pain 45
(0) You take no damage for the next few seconds
Within seconds ignoring the damage range 1,200
Arctodus
Ancient Bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Rending Maul
Tear thump 15
(1.75) Make your foe bleed with afierce mauling
Fierce thump your enemy to bleed
Hurt 122
Bleeding6 s (255 injuries)
Range 130
Black Bear
Black bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Enfeebling Roar
Inability to roar 45
(1.25) Roar fiercely, weakeningnearby foes
Violent roar, weaken the nearby enemies Weakness 10s (weakness)
Range 600
Brown Bear
Brown bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 ShakeIt Off
Shake 25
(0.5) Cure a conditionon yourself and all nearby allies
Remove you with a range of symptoms of nearby allies 600
Murellow
Bear? Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Poison Cloud
Toxic cloud 35
(1.25) Emit a noxious cloud that poisons and damages foes
Enemy the applied poison cloud injury hurt 24
Poison 2 s (168 injuries)
Combo Field Poison
Range 180
Polar Bear
Polar bears Power1, 511
Precision 1,374
Toughness 1,374
Vitality 4,122 Icy Roar
Cold Roaring 45
(1.25) Roar fiercely, chilling nearbyfoes
Violent roar, frozen nearby enemies Chilled 3 s (lameness)
Range 600
Bird Bird
The class attribute skills cooling narrative injury
Slash
Claw 0
(0.5) Slash your foe
Claw enemy hurt 80
Range 130
Swoop
Subduction 8
(0.75) Swoop at your foe, making them vulnerable
The subduction enemies make it vulnerable to injury 161
Vulnerability12 s (Sunder)
Combo Finisher Leap
Range 130
Quickening Screech
Quick wailing 20
(0.75) Grant swiftnessto nearby allies
Its near allies to to get the Agile the gift (Paosu) Swiftness10 s
Range of 1,200
Eagle
Eagles Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061
Lacerating Slash
Tear Claw
6
(0.5) Slash your foes and cause them to bleed
Tear your enemies, and cause them to bleed hurt 161
Bleeding15 s (638 injuries)
Range 130
Hawk
Falcon Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061 Lacerating Slash
Tear Claw
(0.5) Slash your foes and cause them to bleed
Tear your enemies, and cause them to bleed hurt 161
Bleeding15 s (638 injuries)
Range 130
Owl
Owl Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061 Chilling Slash
Frostbite Claw 20
(0.5) Slash your foes and chill them
Frozen tear your enemies and cause them harm 161
Chilled 3 s (lameness)
Range 130
Raven
Crow Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061 Blinding Slash
Blind Claw 18
(0.5) Blind your foes with a slash
Claw enemy blinding it hurt 244
Blind 5 s (blind)
Range 130
White Raven
White Crow Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Blinding Slash
Blind Claw 18
(0.5) Blind your foes with a slash
Claw enemy blinding it hurt 244
Blind 5 s (blind)
Range 130
Boar boar
The class attribute skills cooling narrative injury
Jab
Poke hit 0
(0.5) Jab your foe with your tusks
Fangs poke strike enemy hurt 80
Range 130
Maul
Thump 12
(0.5) Maul your foes and make them bleed
To thump the enemy, it bloody hurt 80
Bleeding6 s (255 injuries)
Range 130
Brutal Charge
Of barbaric EU 40
(2.5) Charge your foes and knock themdown
Rushed your enemy so that it falls hurt 163
Knockdown3 s (down)
Combo Finisher Leap
Range 900
Boar
Wild boar Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Pig
Pig Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Siamoth
Tapir Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Warthog
Warthog Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Canine dogs
The class attribute skills cooling narrative injury
Bite
Bite
0
(0.25)
Bite your foe
Bite your enemy hurt 80
Range 130
Crippling Leap
Maimed leap 20
(0.25) Leap at your foe and cripple them
Leap to your enemies and make it broken foot injury 163
Crippled5 s (lameness)
Range 130
Brutal Charge
Of barbaric EU 40
(1.25) Leap at your foe and knock themdown
Rushed your enemy so that it falls Knockdown2 s (knockout)
Hurt 163
Combo Finisher Leap
Range 350
Alpine Wolf
Plateau wolf Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Chilling Howl
Frostbite howl 30
(2) Howl at foes to chill them
It to the enemy howl frozen injury 49
Chilled 4 s (lameness)
Range 500
Fern Hound
Ferns mastiff Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Regenerate
Recovery howl 25
(2) Howl to grant regenerationto nearby allies
Howl nearby allies get to restore Regeneration10 s (1300 health)
Hyena
Hyenas Power 824
Precision 1,374
Toughness 2,061
Vitality 1,718 Howlof the Pack
Call of howling 45
(2) Howl to summon a hyenaally to fight with you
Howl summon a hyena assist fighting
Krytan Drakehound
Great Dane Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Intimidating Howl
Intimidation howl 20
(2) Howl at foes to immobilizethem
Howl to the enemy it fixed body injury 49
Immobilized2 s (fixed body)
Range 500
Wolf
Wolf Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Terrifying Howl
Fear howl 45
(2) Howl at foes to send them running in fear
Howl to the enemy to flee in fear harm 49
Fear 2 s (fear)
Range 500
Devourer scorpion
The class attribute skills cooling narrative injury
Twin Darts
Spray poison
0
(1)
Fire two shots from your tail that have a 10% chance to poison
2 ejected from the tail of the enemy has a 10% chance of poisoning poison damage (2x) 194
Poison 3 s (252 injuries)
Combo Finisher Physical Projectile (20% chance)
Range 900
Tail Lash
Repelling the attack 20
(1.25) Push a nearby foe back with your tail
Near the tail the the enemy repulsed injury 122
Knockback 360 (repel)
Range 130
Devourer Retreat
Scorpion escape 20
(3.5) Retreat by tunneling through the ground
Ground drill a tunnel to escape the range of 200
Carrion Devourer
Carrion scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Poisonous Cloud
Toxic cloud 30
(1) Spit a ball of venom that covers an area with apoisonous cloud
Injection of a highly toxic ball causing a toxic cloud covered area of injury 49
Poison 2 s (168 injuries)
Age 5 s
Combo FieldPoison
Range 900
Lashtail Devourer
Tail Lasher Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Rending Barbs
Sting 30
(4) Rapidly launch projectilesthat bleedyour target
Quick tail sting enemies make it bleed damage (7x) 343
Bleeding5 s (213 injuries)
Range 900
Whiptail Devourer
Two-tailed scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Poison Barbs
Scorpion anti-wall 30
(2.5) Spray poisonous barbs in an arc in front of you, damaging and poisoningfoes
Spray an arc in front of you poison, injury and poisoning the enemy hurt 244
Poison 2 s (168 injuries)
Combo Finisher Physical Projectile (20% chance)
Range 900
Drake lizard
The class attribute skills cooling narrative injury
Bite
Bite
0
(0.25)
Bite a foewith your jaws.
Sharp teeth to bite the enemy hurt 122
Range 130
Chomp
Chewing 20
(0.5) Bite a foe and gain health
Bitten by the enemy and get recovery hurt 240
Range 130
Tail Swipe
The swept tail of 30
(1.25) Attack all surrounding foes with a tail swipe
Tail swept around the enemy hurt 647
Combo Finisher Blast
Range 225
Ice Drake
Ice lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Frost Breath
Frost Breath 25
(2.75) Breathe a cone of frost, damaging and chilling foes
Spit tapered frost damage and frostbite enemy damage (5x) 305
Chilled 5 s (lameness)
Range 250
Marsh Drake
Swamp lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Insect Swarm
Insect swarms 30
(2.75) Exhale a swarm of insects that hits multiplefoes
Exhaled Swamp Swarm attack complex enemies Damage 61
Poison 3 s (252 injuries)
Range 900
Reef Drake
Reef lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Sonic Shriek
Sonic wailing 25
(2.75) Emit a cone of discordant sonic energy to confusefoes
Spit tapered tone Xiao, hurt and confuse the enemy damage (5x) 305
Confusion5 s (650 damage on skill use) (confused 5 layers)
Range 250
River Drake
Rivers lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Lightning Breath
Lightning Breath 30
(2.75) Breathe bolts of lightning that bounce to nearbyfoes
Spit lightning jumping near enemy hurt 97
Range 600
Salamander Drake
Flame lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Fire Breath
Flame Breath 30
(2.75) Breathe a cone of fire that burns foes
Spit the conical flame burning enemy damage (5x) 305
Burning 5 s (1640 damage)
Range 250
Feline cat
The class attribute skills cooling narrative injury
Slash
Swipe
0
(0.5)
Slash at your foe, leaving them vulnerable
Swipe your enemy, make it vulnerable to injury 85
Vulnerability5 s (Sunder)
Range 130
Bite
Bite 8
(0.5) Bite your foe for heavy damage
Bite you inflict serious injury hurt 170
Range 130
Maul
Thump 20
(0.5) Slash a foe multiple times and make them bleed
Swipe enemy several times, making it bleed damage 49
Bleeding10 s (1700 damage) (bloodshed layer 4)
Range 130
Jaguar
Panthers Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Stalk
Track 30
(0) Gain stealth
Get stealth aging s
Range of 1,200
Jungle Stalker
Jungle Stalker Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Mighty Roar
Roar 30
(3) Give extreme might to nearbyallies
Nearby allies powerful gift of Might 10 s (strong layer 5)
Lynx
Bobcats Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Rending Pounce
Tear raid 30
(2) Leap at a foe and make them bleed
Jump to your enemies, it bloody hurt (2x) 244
Bleeding20 s (1700 damage) (bloodshed layer 2)
Combo Finisher Leap
Range 600
Snow Leopard
Snow Leopard Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Icy Pounce
Cold raid 30
(2) Leap at your foe, chilling them
Jump to your enemies, to freezing injury (2x) 244
Chilled 2 s (lameness layer 2)
Combo Finisher Leap
Range 600
Moa Chocobo
The class attribute skills cooling narrative injury
Peck
Peck
0
(0.25)
Peck at your foe
Peck your enemy hurt 73
Range 130
Harmonic Cry
Of reconciling Tijiao 40
(1) Heal yourself and nearby allies
Heal yourself and nearby allies Healing 3,250
Areaof effect Circle 240
Range of 1,500
Frenzied Attack
Frenzied attack 20
(1) Attack with a pecking frenzy and make your foe vulnerable
Crazy pecking hit its fragile damage to the enemy (3x) 147
Vulnerability10 s (Sunder layer 2)
Range 130
Black Moa
Black Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Dazing Screech
Dizziness wailing 30
(1) Create a cone of sound, dazing foes
The to release cone frets stun enemies injury 122
Daze 2 s (dizziness) [can not use skills]
Range 280
Blue Moa
Blue Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Protecting Screech
Protection wailing 40
(1) Screech to grant protectionto nearby allies
Wailing nearby allies protection gift Protection4 s
Pink Moa
Powder Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Dazing Screech
Dizziness wailing 30
(1) Create a cone of sound, dazing foes
The to release cone frets stun enemies injury 122
Daze 2 s (dizziness) [can not use skills]
Range 280
RedMoa
Red Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Furious Screech
Angry wailing
30
(1) Screech angrily to grant fury to nearbyallies
Wailing nearby allies fury gift Fury 15 s
White Moa
White Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 IcyScreech
Snow wailing 24
(1) Screech to chill nearbyfoes
To release the tapered frets frozen enemy Chilled 3 s (lameness)
Spider spider
The class attribute skills cooling narrative injury
Spit
Belcher 0
(1) Spit at your foe
Spray poison harm to the enemy 97
Combo Finisher Physical Projectile (20% chance)
Range 900
Entangling Web
Entangled web of 20
(1) Shoot a web, immobilizingyour foe
Spit nets so that your enemy are given body injury 122
Immobilized3 s (fixed body)
Combo Finisher Physical Projectile
Range 900
Poison Gas
Poison gas 20
(1.5) Spit a ball of venom that covers an area with a poisonous cloud
Injection of a highly toxic ball causing a toxic cloud cover regional Poison 3 s (252 injuries)
Combo Field Poison
Range 900
Black Widow Spider
Black widow spiders Power1, 374
Precision 1,374
Toughness 1,374
Vitality 1,374 Paralyzing Venom
Paralysis venom 45
(0) Your next attack immoblizesyour foe
Your next attack given the body of your enemy Immobilized2 s (fixed body)
Aging 30 s
Cave Spider
Cave spider Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Weakening Venom
Weaken the venom 30
(0) Your next 2 attacks weaken your foesand make them vulnerable
Your secondary attack enemy weak armor Weakness 5 s (weak)
Vulnerability5 s (Sunder)
Aging 30 s
Forest Spider
Forest spider Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Deadly Venom
Deadly Venom 30
(0) Your next three attacks poison your foe
Your next three attacks of the enemy poisoning Poison 6 s (504 damage)
Aging 30 s
Jungle Spider
Jungle Spider Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Paralyzing Venom
Paralysis venom 45
(0) Your next attack immoblizesyour foe
Your next attack given the body of your enemy Immobilized2 s (fixed body)
Aging 30 s
Aquatic Underwater
ArmorFish turtle
The class attribute skills cooling narrative injury
Bite
Bite
0
(0.25)
Bite your foe
Bite your enemy hurt 163
Range 150
Protection
Protection 30
(0) Apply protectionto yourself
Their access to protection the gift Protection5 s
Range of 1,200
Chomp
Chewing 12
(0.5) Chomp your foe to deal damage and heal yourself
Chew the enemy and get the recovery hurt 195
Healing1, 960
Range 150
Armor Fish
Turtle Power1, 030
Precision 1,374
Toughness 2,404
Vitality 2,061 Stunning Rush
Amazing collision
40
(2.75)
Rush at a foe and stun them
Collision enemies stunning them hurt 195
Stun 2 s (coma)
[Can not do anything]
Combo Finisher Leap
Range 200
Bear Bear
The class attribute skills cooling narrative injury
Slash
Swipe
0
(0.5)
Slash your foe with your claws
Swipe enemy hurt 73
Range 130
Bite
Bite 20
(0.5) Bite your foe and gain regeneration
Bite your enemies and restore blood injury 122
Regeneration10 s (1300 health)
Range 130
Defy Pain
Contempt of pain 45
(0) You take no damage for the next few seconds
Within seconds ignoring the damage range 1,200
Arctodus
Ancient Bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Rending Maul
Tear thump 15
(1.5) Make your foe bleed with afierce mauling
Fierce thump your enemy to bleed
Hurt 122
Bleeding6 s (255 injuries)
Range 130
Black Bear
Black bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Enfeebling Maul
Inability to thump 20
(1.5) Maul your foe, weakeningthem
Injuring your enemy and weakens nearby enemies injury 122
Weakness5 s (weak)
Range 130
Brown Bear
Brown bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Purge Conditions
Status clear 30
(0) Purge all conditionsfrom yourself
Clear all state range 600
Murellow
Bear? Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Poisonous Maul
The poisoned Chuiji 20
(1.5) Maul your foe fiercely and poison them
Injuring your enemy and poisoning nearby enemies hurt 122
Poison 5 s (420 injuries)
Range 130
Polar Bear
Polar bears Power1, 511
Precision 1,374
Toughness 1,374
Vitality 4,122 Icy Maul
The snow Chuiji 30
(1.5) Maul your foe fiercely and chill them
Wounded the enemy of your enemy and broken foot near injury 122
Chilled 3 s (lameness)
Range 130
Devourer scorpion
The class attribute skills cooling narrative injury
Twin Darts
Spray poison 0
(0.75) Fire two shots from your tail that have a 10% chance to poison
2 ejected from the tail of the enemy has a 10% chance of poisoning poison damage (2x) 194
Poison 3 s (252 injuries)
Combo Finisher Physical Projectile (20% chance)
Range 900
Tail Lash
Repelling the attack 20
(0.75) Push a nearby foe back with your tail
Near the tail the the enemy repulsed injury 122
Knockback 360 (repel)
Range 130
Retreat
Escape 20
(1.5) Retreat from your foe
Combo Finisher Leap escape from the enemy side
Range 200
Carrion Devourer
Carrion scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Regenerate
Renewable 30
(0) Gain Regeneration
Regeneration Regeneration15 s (1950 health)
Lashtail Devourer
Tail Lasher Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Lashtail Venom
Whip tail venom 60
(0) Your next two attacks stun your victims
2 attack stuns your enemy Stun 1 s (coma) [can not do anything]
Aging 60 s
Whiptail Devourer
Two-tailed scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Poison Cloud
Toxic cloud 25
(0) Shoot a noxious cloud at your foe, damaging and poisoning them
Enemy the applied poison cloud injury hurt 49
Poison 2 s (168 injuries)
Combo Field Poison
Range 900
Drake lizard
The class attribute skills cooling narrative injury
Bite
Bite 0
(0.75) Bite a foe with your jaws
Sharp teeth to bite the enemy hurt 122
Range 130
Chomp
Chewing 20
(1.25) Bite a foe and gain health
Bitten by the enemy and get recovery hurt 240
Range 130
Tail Swipe
The swept tail of 30
(2.5) Attack all surrounding foes with a tail swipe
Tail swept around the enemy hurt 647
Combo Finisher Blast
Range 225
Ice Drake
Ice lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Frost Nova
Frost Nova 25
(0) Freeze the water around your foe
Frozen waters to freeze enemies injury 49
Chilled 3 s (lameness)
Range of 1,200
Marsh Drake
Swamp lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Poison Cloud
Toxic cloud 25
(0) Create poisonousbubbles
Create toxic bubbles Poison 4 s (336 injuries)
Combo Field Poison
Reef Drake
Reef lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Sonic Barrier
Sound barrier 45
(0) Create a sonic barrier that reflectsprojectiles
Create the reflected projectiles aging of a sound barrier 5 s
Combo Field Ethereal
Range of 1,200
River Drake
Rivers lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Electrocute
Conductive 30
(0) Charge the water around your foe withelectricity
Let your enemies around the water conductive hurt 195
Salamander Drake
Flame lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Boil
Boiling water for 30
(0) Boil the water around your foe
Boil your enemies around the water hurt 49
Aging 4 s
Range of 1,200
Feline cat
The class attribute skills cooling narrative injury
Slash
Swipe 0
(0.25) Slash at your foe, leaving them vulnerable
Swipe your enemy, make it vulnerable to injury 129
Vulnerability5 s (Sunder)
Range 130
Bite
Bite 8
(0.25) Bite your foe for heavy damage
Bite you inflict serious injury hurt 259
Range 130
Maul
Thump 20
(1.5) Slash a foe multiple times and make them bleed
Swipe enemy several times, making it bleed damage 74
Bleeding10 s (1700 damage) (bloodshed layer 4)
Range 130
Jaguar
Panthers Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Stalk
Track 30
(0) Gain stealth
Get stealth aging s
Range of 1,200
Jungle Stalker
Jungle Stalker Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Mighty Roar
Roar 30
(1.5) Give extreme might to nearbyallies
Nearby allies powerful gift of Might 10 s (strong layer 5)
Snow Leopard
Snow Leopard Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Icy Bite
Snow-biting 25
(0.25) Bite your foe, chilling them
Bite your enemy, its freezing injury 122
Chilled 3 s (lameness)
Range 130
Jellyfish Jellyfish
The class attribute skills cooling narrative injury
Tentacle Slash
Tentacle swing 0
(1.5) Slash your foe
Swipe your enemy hurt 117
Range 400
Healing Cloud
Cure cloud 30
(0) Release a cloud of mist that grants regenerationto you and your allies
Release clouds so that you and your allies get the recovery gift Regeneration10 s (1300 health)
Range 900
Dark Water
Blackwater 40
(0) Blind foes near your target with a dark cloud
Release the black clouds so close to your enemy blind hurt 34
Blind 3 s (blind)
Combo Field Smoke
Range 900
Blue Jellyfish
Blue jellyfish Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Chilling Whirl
The frozen whirlpool of 30
(2.75) Whirl your tentacles, chilling thefoes you strike
Rotate your the tentacles attack enemy it frozen injury (2x) 292
Chilled 1 s (lameness layer 2)
Combo Finisher Whirl
Range 150
Rainbow Jellyfish
Rainbow Jellyfish Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Chilling Whirl
Broken foot whirlpool 30
(2.75) Whirl your tentacles, chilling thefoes you strike
Rotate your the tentacles attack enemy it broken foot injury (2x) 292
Chilled 1 s (lameness layer 2)
Combo Finisher Whirl
Range 150
Red Jellyfish
Red jellyfish Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Immobilizing Whirl
Given body whirlpool 30
(2.75) Whirl your tentacles, immobilizingthe foes you strike
Rotate your the tentacles attack enemy it fixed body damage (2x) 292
Immobilized1 s (layer 2) fixed body
Combo Finisher Whirl
Bear Bear
The class attribute skills cooling narrative injury
Slash
Swipe 0
(0.5) Slash your foe with your claws
Swipe enemy hurt 73
Range 130
Bite
Bite 20
(0.5) Bite your foe and gain regeneration
Bite your enemies and restore blood injury 122
Regeneration10 s (1300 health)
Range 130
Defy Pain
Contempt of pain 45
(0) You take no damage for the next few seconds
Within seconds ignoring the damage range 1,200
Arctodus
Ancient Bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Rending Maul
Tear thump 15
(1.75) Make your foe bleed with afierce mauling
Fierce thump your enemy to bleed
Hurt 122
Bleeding6 s (255 injuries)
Range 130
Black Bear
Black bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Enfeebling Roar
Inability to roar 45
(1.25) Roar fiercely, weakeningnearby foes
Violent roar, weaken the nearby enemies Weakness 10s (weakness)
Range 600
Brown Bear
Brown bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 ShakeIt Off
Shake 25
(0.5) Cure a conditionon yourself and all nearby allies
Remove you with a range of symptoms of nearby allies 600
Murellow
Bear? Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Poison Cloud
Toxic cloud 35
(1.25) Emit a noxious cloud that poisons and damages foes
Enemy the applied poison cloud injury hurt 24
Poison 2 s (168 injuries)
Combo Field Poison
Range 180
Polar Bear
Polar bears Power1, 511
Precision 1,374
Toughness 1,374
Vitality 4,122 Icy Roar
Cold Roaring 45
(1.25) Roar fiercely, chilling nearbyfoes
Violent roar, frozen nearby enemies Chilled 3 s (lameness)
Range 600
Bird Bird
The class attribute skills cooling narrative injury
Slash
Claw 0
(0.5) Slash your foe
Claw enemy hurt 80
Range 130
Swoop
Subduction 8
(0.75) Swoop at your foe, making them vulnerable
The subduction enemies make it vulnerable to injury 161
Vulnerability12 s (Sunder)
Combo Finisher Leap
Range 130
Quickening Screech
Quick wailing 20
(0.75) Grant swiftnessto nearby allies
Its near allies to to get the Agile the gift (Paosu) Swiftness10 s
Range of 1,200
Eagle
Eagles Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061
Lacerating Slash
Tear Claw
6
(0.5) Slash your foes and cause them to bleed
Tear your enemies, and cause them to bleed hurt 161
Bleeding15 s (638 injuries)
Range 130
Hawk
Falcon Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061 Lacerating Slash
Tear Claw
(0.5) Slash your foes and cause them to bleed
Tear your enemies, and cause them to bleed hurt 161
Bleeding15 s (638 injuries)
Range 130
Owl
Owl Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061 Chilling Slash
Frostbite Claw 20
(0.5) Slash your foes and chill them
Frozen tear your enemies and cause them harm 161
Chilled 3 s (lameness)
Range 130
Raven
Crow Power1, 374
Precision 2,061
Toughness 1,374
Vitality 2,061 Blinding Slash
Blind Claw 18
(0.5) Blind your foes with a slash
Claw enemy blinding it hurt 244
Blind 5 s (blind)
Range 130
White Raven
White Crow Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Blinding Slash
Blind Claw 18
(0.5) Blind your foes with a slash
Claw enemy blinding it hurt 244
Blind 5 s (blind)
Range 130
Boar boar
The class attribute skills cooling narrative injury
Jab
Poke hit 0
(0.5) Jab your foe with your tusks
Fangs poke strike enemy hurt 80
Range 130
Maul
Thump 12
(0.5) Maul your foes and make them bleed
To thump the enemy, it bloody hurt 80
Bleeding6 s (255 injuries)
Range 130
Brutal Charge
Of barbaric EU 40
(2.5) Charge your foes and knock themdown
Rushed your enemy so that it falls hurt 163
Knockdown3 s (down)
Combo Finisher Leap
Range 900
Boar
Wild boar Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Pig
Pig Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Siamoth
Tapir Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Warthog
Warthog Power1, 374
Precision 1,030
Toughness 1,374
Vitality 3,092 Forage
Find feed 40
(1) Search the area for an improvised weapon
Search the area near a the improvised weapons range 2,000
Canine dogs
The class attribute skills cooling narrative injury
Bite
Bite
0
(0.25)
Bite your foe
Bite your enemy hurt 80
Range 130
Crippling Leap
Maimed leap 20
(0.25) Leap at your foe and cripple them
Leap to your enemies and make it broken foot injury 163
Crippled5 s (lameness)
Range 130
Brutal Charge
Of barbaric EU 40
(1.25) Leap at your foe and knock themdown
Rushed your enemy so that it falls Knockdown2 s (knockout)
Hurt 163
Combo Finisher Leap
Range 350
Alpine Wolf
Plateau wolf Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Chilling Howl
Frostbite howl 30
(2) Howl at foes to chill them
It to the enemy howl frozen injury 49
Chilled 4 s (lameness)
Range 500
Fern Hound
Ferns mastiff Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Regenerate
Recovery howl 25
(2) Howl to grant regenerationto nearby allies
Howl nearby allies get to restore Regeneration10 s (1300 health)
Hyena
Hyenas Power 824
Precision 1,374
Toughness 2,061
Vitality 1,718 Howlof the Pack
Call of howling 45
(2) Howl to summon a hyenaally to fight with you
Howl summon a hyena assist fighting
Krytan Drakehound
Great Dane Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Intimidating Howl
Intimidation howl 20
(2) Howl at foes to immobilizethem
Howl to the enemy it fixed body injury 49
Immobilized2 s (fixed body)
Range 500
Wolf
Wolf Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Terrifying Howl
Fear howl 45
(2) Howl at foes to send them running in fear
Howl to the enemy to flee in fear harm 49
Fear 2 s (fear)
Range 500
Devourer scorpion
The class attribute skills cooling narrative injury
Twin Darts
Spray poison
0
(1)
Fire two shots from your tail that have a 10% chance to poison
2 ejected from the tail of the enemy has a 10% chance of poisoning poison damage (2x) 194
Poison 3 s (252 injuries)
Combo Finisher Physical Projectile (20% chance)
Range 900
Tail Lash
Repelling the attack 20
(1.25) Push a nearby foe back with your tail
Near the tail the the enemy repulsed injury 122
Knockback 360 (repel)
Range 130
Devourer Retreat
Scorpion escape 20
(3.5) Retreat by tunneling through the ground
Ground drill a tunnel to escape the range of 200
Carrion Devourer
Carrion scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Poisonous Cloud
Toxic cloud 30
(1) Spit a ball of venom that covers an area with apoisonous cloud
Injection of a highly toxic ball causing a toxic cloud covered area of injury 49
Poison 2 s (168 injuries)
Age 5 s
Combo FieldPoison
Range 900
Lashtail Devourer
Tail Lasher Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Rending Barbs
Sting 30
(4) Rapidly launch projectilesthat bleedyour target
Quick tail sting enemies make it bleed damage (7x) 343
Bleeding5 s (213 injuries)
Range 900
Whiptail Devourer
Two-tailed scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Poison Barbs
Scorpion anti-wall 30
(2.5) Spray poisonous barbs in an arc in front of you, damaging and poisoningfoes
Spray an arc in front of you poison, injury and poisoning the enemy hurt 244
Poison 2 s (168 injuries)
Combo Finisher Physical Projectile (20% chance)
Range 900
Drake lizard
The class attribute skills cooling narrative injury
Bite
Bite
0
(0.25)
Bite a foewith your jaws.
Sharp teeth to bite the enemy hurt 122
Range 130
Chomp
Chewing 20
(0.5) Bite a foe and gain health
Bitten by the enemy and get recovery hurt 240
Range 130
Tail Swipe
The swept tail of 30
(1.25) Attack all surrounding foes with a tail swipe
Tail swept around the enemy hurt 647
Combo Finisher Blast
Range 225
Ice Drake
Ice lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Frost Breath
Frost Breath 25
(2.75) Breathe a cone of frost, damaging and chilling foes
Spit tapered frost damage and frostbite enemy damage (5x) 305
Chilled 5 s (lameness)
Range 250
Marsh Drake
Swamp lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Insect Swarm
Insect swarms 30
(2.75) Exhale a swarm of insects that hits multiplefoes
Exhaled Swamp Swarm attack complex enemies Damage 61
Poison 3 s (252 injuries)
Range 900
Reef Drake
Reef lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Sonic Shriek
Sonic wailing 25
(2.75) Emit a cone of discordant sonic energy to confusefoes
Spit tapered tone Xiao, hurt and confuse the enemy damage (5x) 305
Confusion5 s (650 damage on skill use) (confused 5 layers)
Range 250
River Drake
Rivers lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Lightning Breath
Lightning Breath 30
(2.75) Breathe bolts of lightning that bounce to nearbyfoes
Spit lightning jumping near enemy hurt 97
Range 600
Salamander Drake
Flame lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Fire Breath
Flame Breath 30
(2.75) Breathe a cone of fire that burns foes
Spit the conical flame burning enemy damage (5x) 305
Burning 5 s (1640 damage)
Range 250
Feline cat
The class attribute skills cooling narrative injury
Slash
Swipe
0
(0.5)
Slash at your foe, leaving them vulnerable
Swipe your enemy, make it vulnerable to injury 85
Vulnerability5 s (Sunder)
Range 130
Bite
Bite 8
(0.5) Bite your foe for heavy damage
Bite you inflict serious injury hurt 170
Range 130
Maul
Thump 20
(0.5) Slash a foe multiple times and make them bleed
Swipe enemy several times, making it bleed damage 49
Bleeding10 s (1700 damage) (bloodshed layer 4)
Range 130
Jaguar
Panthers Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Stalk
Track 30
(0) Gain stealth
Get stealth aging s
Range of 1,200
Jungle Stalker
Jungle Stalker Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Mighty Roar
Roar 30
(3) Give extreme might to nearbyallies
Nearby allies powerful gift of Might 10 s (strong layer 5)
Lynx
Bobcats Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Rending Pounce
Tear raid 30
(2) Leap at a foe and make them bleed
Jump to your enemies, it bloody hurt (2x) 244
Bleeding20 s (1700 damage) (bloodshed layer 2)
Combo Finisher Leap
Range 600
Snow Leopard
Snow Leopard Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Icy Pounce
Cold raid 30
(2) Leap at your foe, chilling them
Jump to your enemies, to freezing injury (2x) 244
Chilled 2 s (lameness layer 2)
Combo Finisher Leap
Range 600
Moa Chocobo
The class attribute skills cooling narrative injury
Peck
Peck
0
(0.25)
Peck at your foe
Peck your enemy hurt 73
Range 130
Harmonic Cry
Of reconciling Tijiao 40
(1) Heal yourself and nearby allies
Heal yourself and nearby allies Healing 3,250
Areaof effect Circle 240
Range of 1,500
Frenzied Attack
Frenzied attack 20
(1) Attack with a pecking frenzy and make your foe vulnerable
Crazy pecking hit its fragile damage to the enemy (3x) 147
Vulnerability10 s (Sunder layer 2)
Range 130
Black Moa
Black Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Dazing Screech
Dizziness wailing 30
(1) Create a cone of sound, dazing foes
The to release cone frets stun enemies injury 122
Daze 2 s (dizziness) [can not use skills]
Range 280
Blue Moa
Blue Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Protecting Screech
Protection wailing 40
(1) Screech to grant protectionto nearby allies
Wailing nearby allies protection gift Protection4 s
Pink Moa
Powder Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Dazing Screech
Dizziness wailing 30
(1) Create a cone of sound, dazing foes
The to release cone frets stun enemies injury 122
Daze 2 s (dizziness) [can not use skills]
Range 280
RedMoa
Red Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Furious Screech
Angry wailing
30
(1) Screech angrily to grant fury to nearbyallies
Wailing nearby allies fury gift Fury 15 s
White Moa
White Chocobo Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 IcyScreech
Snow wailing 24
(1) Screech to chill nearbyfoes
To release the tapered frets frozen enemy Chilled 3 s (lameness)
Spider spider
The class attribute skills cooling narrative injury
Spit
Belcher 0
(1) Spit at your foe
Spray poison harm to the enemy 97
Combo Finisher Physical Projectile (20% chance)
Range 900
Entangling Web
Entangled web of 20
(1) Shoot a web, immobilizingyour foe
Spit nets so that your enemy are given body injury 122
Immobilized3 s (fixed body)
Combo Finisher Physical Projectile
Range 900
Poison Gas
Poison gas 20
(1.5) Spit a ball of venom that covers an area with a poisonous cloud
Injection of a highly toxic ball causing a toxic cloud cover regional Poison 3 s (252 injuries)
Combo Field Poison
Range 900
Black Widow Spider
Black widow spiders Power1, 374
Precision 1,374
Toughness 1,374
Vitality 1,374 Paralyzing Venom
Paralysis venom 45
(0) Your next attack immoblizesyour foe
Your next attack given the body of your enemy Immobilized2 s (fixed body)
Aging 30 s
Cave Spider
Cave spider Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Weakening Venom
Weaken the venom 30
(0) Your next 2 attacks weaken your foesand make them vulnerable
Your secondary attack enemy weak armor Weakness 5 s (weak)
Vulnerability5 s (Sunder)
Aging 30 s
Forest Spider
Forest spider Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Deadly Venom
Deadly Venom 30
(0) Your next three attacks poison your foe
Your next three attacks of the enemy poisoning Poison 6 s (504 damage)
Aging 30 s
Jungle Spider
Jungle Spider Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Paralyzing Venom
Paralysis venom 45
(0) Your next attack immoblizesyour foe
Your next attack given the body of your enemy Immobilized2 s (fixed body)
Aging 30 s
Aquatic Underwater
ArmorFish turtle
The class attribute skills cooling narrative injury
Bite
Bite
0
(0.25)
Bite your foe
Bite your enemy hurt 163
Range 150
Protection
Protection 30
(0) Apply protectionto yourself
Their access to protection the gift Protection5 s
Range of 1,200
Chomp
Chewing 12
(0.5) Chomp your foe to deal damage and heal yourself
Chew the enemy and get the recovery hurt 195
Healing1, 960
Range 150
Armor Fish
Turtle Power1, 030
Precision 1,374
Toughness 2,404
Vitality 2,061 Stunning Rush
Amazing collision
40
(2.75)
Rush at a foe and stun them
Collision enemies stunning them hurt 195
Stun 2 s (coma)
[Can not do anything]
Combo Finisher Leap
Range 200
Bear Bear
The class attribute skills cooling narrative injury
Slash
Swipe
0
(0.5)
Slash your foe with your claws
Swipe enemy hurt 73
Range 130
Bite
Bite 20
(0.5) Bite your foe and gain regeneration
Bite your enemies and restore blood injury 122
Regeneration10 s (1300 health)
Range 130
Defy Pain
Contempt of pain 45
(0) You take no damage for the next few seconds
Within seconds ignoring the damage range 1,200
Arctodus
Ancient Bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Rending Maul
Tear thump 15
(1.5) Make your foe bleed with afierce mauling
Fierce thump your enemy to bleed
Hurt 122
Bleeding6 s (255 injuries)
Range 130
Black Bear
Black bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Enfeebling Maul
Inability to thump 20
(1.5) Maul your foe, weakeningthem
Injuring your enemy and weakens nearby enemies injury 122
Weakness5 s (weak)
Range 130
Brown Bear
Brown bear Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Purge Conditions
Status clear 30
(0) Purge all conditionsfrom yourself
Clear all state range 600
Murellow
Bear? Power1, 374
Precision 1,374
Toughness 1,374
Vitality 4,122 Poisonous Maul
The poisoned Chuiji 20
(1.5) Maul your foe fiercely and poison them
Injuring your enemy and poisoning nearby enemies hurt 122
Poison 5 s (420 injuries)
Range 130
Polar Bear
Polar bears Power1, 511
Precision 1,374
Toughness 1,374
Vitality 4,122 Icy Maul
The snow Chuiji 30
(1.5) Maul your foe fiercely and chill them
Wounded the enemy of your enemy and broken foot near injury 122
Chilled 3 s (lameness)
Range 130
Devourer scorpion
The class attribute skills cooling narrative injury
Twin Darts
Spray poison 0
(0.75) Fire two shots from your tail that have a 10% chance to poison
2 ejected from the tail of the enemy has a 10% chance of poisoning poison damage (2x) 194
Poison 3 s (252 injuries)
Combo Finisher Physical Projectile (20% chance)
Range 900
Tail Lash
Repelling the attack 20
(0.75) Push a nearby foe back with your tail
Near the tail the the enemy repulsed injury 122
Knockback 360 (repel)
Range 130
Retreat
Escape 20
(1.5) Retreat from your foe
Combo Finisher Leap escape from the enemy side
Range 200
Carrion Devourer
Carrion scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Regenerate
Renewable 30
(0) Gain Regeneration
Regeneration Regeneration15 s (1950 health)
Lashtail Devourer
Tail Lasher Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Lashtail Venom
Whip tail venom 60
(0) Your next two attacks stun your victims
2 attack stuns your enemy Stun 1 s (coma) [can not do anything]
Aging 60 s
Whiptail Devourer
Two-tailed scorpion Power1, 374
Precision 1,374
Toughness 2,748
Vitality 1,374 Poison Cloud
Toxic cloud 25
(0) Shoot a noxious cloud at your foe, damaging and poisoning them
Enemy the applied poison cloud injury hurt 49
Poison 2 s (168 injuries)
Combo Field Poison
Range 900
Drake lizard
The class attribute skills cooling narrative injury
Bite
Bite 0
(0.75) Bite a foe with your jaws
Sharp teeth to bite the enemy hurt 122
Range 130
Chomp
Chewing 20
(1.25) Bite a foe and gain health
Bitten by the enemy and get recovery hurt 240
Range 130
Tail Swipe
The swept tail of 30
(2.5) Attack all surrounding foes with a tail swipe
Tail swept around the enemy hurt 647
Combo Finisher Blast
Range 225
Ice Drake
Ice lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Frost Nova
Frost Nova 25
(0) Freeze the water around your foe
Frozen waters to freeze enemies injury 49
Chilled 3 s (lameness)
Range of 1,200
Marsh Drake
Swamp lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Poison Cloud
Toxic cloud 25
(0) Create poisonousbubbles
Create toxic bubbles Poison 4 s (336 injuries)
Combo Field Poison
Reef Drake
Reef lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Sonic Barrier
Sound barrier 45
(0) Create a sonic barrier that reflectsprojectiles
Create the reflected projectiles aging of a sound barrier 5 s
Combo Field Ethereal
Range of 1,200
River Drake
Rivers lizard Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Electrocute
Conductive 30
(0) Charge the water around your foe withelectricity
Let your enemies around the water conductive hurt 195
Salamander Drake
Flame lizards Power1, 718
Precision 1,374
Toughness 2,061
Vitality 1,718 Boil
Boiling water for 30
(0) Boil the water around your foe
Boil your enemies around the water hurt 49
Aging 4 s
Range of 1,200
Feline cat
The class attribute skills cooling narrative injury
Slash
Swipe 0
(0.25) Slash at your foe, leaving them vulnerable
Swipe your enemy, make it vulnerable to injury 129
Vulnerability5 s (Sunder)
Range 130
Bite
Bite 8
(0.25) Bite your foe for heavy damage
Bite you inflict serious injury hurt 259
Range 130
Maul
Thump 20
(1.5) Slash a foe multiple times and make them bleed
Swipe enemy several times, making it bleed damage 74
Bleeding10 s (1700 damage) (bloodshed layer 4)
Range 130
Jaguar
Panthers Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Stalk
Track 30
(0) Gain stealth
Get stealth aging s
Range of 1,200
Jungle Stalker
Jungle Stalker Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Mighty Roar
Roar 30
(1.5) Give extreme might to nearbyallies
Nearby allies powerful gift of Might 10 s (strong layer 5)
Snow Leopard
Snow Leopard Power1, 374
Precision 2,061
Toughness 1,374
Vitality 1,374 Icy Bite
Snow-biting 25
(0.25) Bite your foe, chilling them
Bite your enemy, its freezing injury 122
Chilled 3 s (lameness)
Range 130
Jellyfish Jellyfish
The class attribute skills cooling narrative injury
Tentacle Slash
Tentacle swing 0
(1.5) Slash your foe
Swipe your enemy hurt 117
Range 400
Healing Cloud
Cure cloud 30
(0) Release a cloud of mist that grants regenerationto you and your allies
Release clouds so that you and your allies get the recovery gift Regeneration10 s (1300 health)
Range 900
Dark Water
Blackwater 40
(0) Blind foes near your target with a dark cloud
Release the black clouds so close to your enemy blind hurt 34
Blind 3 s (blind)
Combo Field Smoke
Range 900
Blue Jellyfish
Blue jellyfish Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Chilling Whirl
The frozen whirlpool of 30
(2.75) Whirl your tentacles, chilling thefoes you strike
Rotate your the tentacles attack enemy it frozen injury (2x) 292
Chilled 1 s (lameness layer 2)
Combo Finisher Whirl
Range 150
Rainbow Jellyfish
Rainbow Jellyfish Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Chilling Whirl
Broken foot whirlpool 30
(2.75) Whirl your tentacles, chilling thefoes you strike
Rotate your the tentacles attack enemy it broken foot injury (2x) 292
Chilled 1 s (lameness layer 2)
Combo Finisher Whirl
Range 150
Red Jellyfish
Red jellyfish Power1, 374
Precision 1,374
Toughness 1,374
Vitality 2,748 Immobilizing Whirl
Given body whirlpool 30
(2.75) Whirl your tentacles, immobilizingthe foes you strike
Rotate your the tentacles attack enemy it fixed body damage (2x) 292
Immobilized1 s (layer 2) fixed body
Combo Finisher Whirl
Wednesday, February 13, 2013
Guardian used amulet in Guild Wars 2.
Guardian used amulet in Guild Wars 2.
cleric (property PR TH, H highest, is particularly important to restore the flow of guardian)
the berserker (property for PR PN VCD PR highest, while increase in blast injuries, particularly suitable for the extremes output route guardian)
soldier (attribute PR TV, new players recommended amulet blood, not easy to be seconds, fault-tolerant high, the drawback is that there is no ability to regenerate, can not be life.)
We can see from the selection of the amulet, defense guardian, HVT attribute is particularly important if V is not high, then there must be enough HT support, if H is not high, then VT must have, or can not be effective defense.
Optional weapons imprint:
Honestly this is too many, Basically nothing practical to try to match can be according to their needs or feelings. But be sure to pay attention to is the
(A) If a master deputy weapons are marked with the same runes, then the only one to play a role, will be wasteful.
(B) the main switch weapons deputies are marked XX also only deputy that will play a role, such as switching weapons restore stamina and switch weapons frozen.
Guardian of the common mark
Increased 10 points in a property (optional power or precision) to kill an enemy, in fact, is a layer 10:00, while a player is considered 5 layer, a total of 50 properties. Relative and guardian of this occupation, and not easy to die, so the number of superimposed layers relatively long retention time, the gang warfare once almost fill the 25-story 250 points. But we must note that the absolutely necessary on the imprint of the guild wars 2 gold weapon skills after hit, the other flags to attribute superimposed, and the only current weapon switch weapons hit before after not calculated, the other flags will not be able to The superimposed Properties.
There switch weapons recovery endurance, in the bell tower of this map, the two sets of weapons marked, coupled with their own recovery, can basically guarantee can roll once about four seconds, but also hide essential catapult.
Clothes Rune aspects:
Because very few clothes Rune additional attributes, in with clothes Rune, more to consider their incidental gift of time and additional output / defense, effects such as increased attributes.
Such as V attributes based additional properties battle roar solution symptoms, with the battle roar skills almost BUNKER guardian essential.
Or H Properties based additional properties increase gift of duration and the probability of being attacked also have some viability to the symptoms, high regeneration.
cleric (property PR TH, H highest, is particularly important to restore the flow of guardian)
the berserker (property for PR PN VCD PR highest, while increase in blast injuries, particularly suitable for the extremes output route guardian)
soldier (attribute PR TV, new players recommended amulet blood, not easy to be seconds, fault-tolerant high, the drawback is that there is no ability to regenerate, can not be life.)
We can see from the selection of the amulet, defense guardian, HVT attribute is particularly important if V is not high, then there must be enough HT support, if H is not high, then VT must have, or can not be effective defense.
Optional weapons imprint:
Honestly this is too many, Basically nothing practical to try to match can be according to their needs or feelings. But be sure to pay attention to is the
(A) If a master deputy weapons are marked with the same runes, then the only one to play a role, will be wasteful.
(B) the main switch weapons deputies are marked XX also only deputy that will play a role, such as switching weapons restore stamina and switch weapons frozen.
Guardian of the common mark
Increased 10 points in a property (optional power or precision) to kill an enemy, in fact, is a layer 10:00, while a player is considered 5 layer, a total of 50 properties. Relative and guardian of this occupation, and not easy to die, so the number of superimposed layers relatively long retention time, the gang warfare once almost fill the 25-story 250 points. But we must note that the absolutely necessary on the imprint of the guild wars 2 gold weapon skills after hit, the other flags to attribute superimposed, and the only current weapon switch weapons hit before after not calculated, the other flags will not be able to The superimposed Properties.
There switch weapons recovery endurance, in the bell tower of this map, the two sets of weapons marked, coupled with their own recovery, can basically guarantee can roll once about four seconds, but also hide essential catapult.
Clothes Rune aspects:
Because very few clothes Rune additional attributes, in with clothes Rune, more to consider their incidental gift of time and additional output / defense, effects such as increased attributes.
Such as V attributes based additional properties battle roar solution symptoms, with the battle roar skills almost BUNKER guardian essential.
Or H Properties based additional properties increase gift of duration and the probability of being attacked also have some viability to the symptoms, high regeneration.
Tuesday, February 5, 2013
Guild Wars 2:Healing Sword Ranger (WvW)
Guild wars 2:Healing Sword Ranger (WvW)
The main focus lies
1 wild heraldic passive effect: you and your pet for the regeneration of life.
Troll ointment effect: you and your pet in a period of time regenerative life.
3.Fern Hound Pet F2 effect: around friendly access to renewable howl to the enemy. (Regeneration time change pet the bug only 5)
4.Nature Magic features: Regeneration +33%.
5.Nature Magic features: blood less than 75% was renewable.
-20% CD operations focus on the use of weapons skills, characteristics sword skills
Mainly big sword, shortbow, supplemented with vigor breeze and change pet, crazy Quickness create harm
Fast attack characteristics crit bloodshed, Rune crit steal blood runes crit bleed the role
Pet the other is yellow dog, to help set the body with Fern the Hound plants dog also has a built-tear down
Simple to say that under no such pain is very wearable, but because of the effect of regeneration and Toughness
And pets available blood once every 25 seconds,
The use of the the Shortbow 4.5 big sword 4.5 with pet control field, and grasp the opportunity Quickness
State injuries are bleeding mainly (Shortbow 1.4 sword), but are collateral damage, not as the main.
Equipped Rune
Power / Toughness / Healing equipment
With the Power / Precision / Toughness or Power / Precision / Cri damage jewelry
Short as much as possible to support high power burst rate of 40% or more, healing how their own adjustments
Rune with
Merlin duo Rune Rune of Melandru
[1] +25 toughness.
[2] -15% asymptomatic.
[3] +50 toughness.
[4] -15% coma.
[5] +90 toughness.
[6] -15% asymptomatic Time, -15% coma
Very wealthy, then change
Keeper Rune Rune of the Guardian
[1] +25 toughness.
[2] +15 treatment.
[3] +50 toughness.
[4] +35 treatment.
[5] +90 toughness.
[6] When you block caused by the combustion of one second.
↑ used with a large sword 4
The weapons of the same is the main PPT or PPCri for
Rune
The Sigil of Blood Blood imprinting: critical strikes have a 30% chance to steal life.
The Sigil of Earth geodetic imprint: Critical Strike 60% chance of causing five seconds bloodshed.
Disadvantages: Healing with Precision pull on the match burst much more to make up less, and vice versa.
The main focus lies
1 wild heraldic passive effect: you and your pet for the regeneration of life.
Troll ointment effect: you and your pet in a period of time regenerative life.
3.Fern Hound Pet F2 effect: around friendly access to renewable howl to the enemy. (Regeneration time change pet the bug only 5)
4.Nature Magic features: Regeneration +33%.
5.Nature Magic features: blood less than 75% was renewable.
-20% CD operations focus on the use of weapons skills, characteristics sword skills
Mainly big sword, shortbow, supplemented with vigor breeze and change pet, crazy Quickness create harm
Fast attack characteristics crit bloodshed, Rune crit steal blood runes crit bleed the role
Pet the other is yellow dog, to help set the body with Fern the Hound plants dog also has a built-tear down
Simple to say that under no such pain is very wearable, but because of the effect of regeneration and Toughness
And pets available blood once every 25 seconds,
The use of the the Shortbow 4.5 big sword 4.5 with pet control field, and grasp the opportunity Quickness
State injuries are bleeding mainly (Shortbow 1.4 sword), but are collateral damage, not as the main.
Equipped Rune
Power / Toughness / Healing equipment
With the Power / Precision / Toughness or Power / Precision / Cri damage jewelry
Short as much as possible to support high power burst rate of 40% or more, healing how their own adjustments
Rune with
Merlin duo Rune Rune of Melandru
[1] +25 toughness.
[2] -15% asymptomatic.
[3] +50 toughness.
[4] -15% coma.
[5] +90 toughness.
[6] -15% asymptomatic Time, -15% coma
Very wealthy, then change
Keeper Rune Rune of the Guardian
[1] +25 toughness.
[2] +15 treatment.
[3] +50 toughness.
[4] +35 treatment.
[5] +90 toughness.
[6] When you block caused by the combustion of one second.
↑ used with a large sword 4
The weapons of the same is the main PPT or PPCri for
Rune
The Sigil of Blood Blood imprinting: critical strikes have a 30% chance to steal life.
The Sigil of Earth geodetic imprint: Critical Strike 60% chance of causing five seconds bloodshed.
Disadvantages: Healing with Precision pull on the match burst much more to make up less, and vice versa.
Monday, February 4, 2013
Guild Wars 2:Copy with adaptive pairing
Guild Wars 2:Copy with adaptive pairing
AC: warrior
CM: Illusion, Guardian
TA: Guardian, thieves, Illusion
SE:?
COF: Warrior, Guardian, illusionist
HOTW: Guardian, illusionist
COE: Guardian
ARAH: Guardian, illusionist, thieves
FOTM: Guardian, illusionist, soldiers,
Currently feelings
Thieves usually is very convenient RUSH TA with ARAH some places to
Of course, no effect is not large ~ ~
SE only played once unclear
Soldiers for a simple copy of a great contribution because you can accelerate the push to finish
However strange and remote copy weakness
AC: warrior
CM: Illusion, Guardian
TA: Guardian, thieves, Illusion
SE:?
COF: Warrior, Guardian, illusionist
HOTW: Guardian, illusionist
COE: Guardian
ARAH: Guardian, illusionist, thieves
FOTM: Guardian, illusionist, soldiers,
Currently feelings
Thieves usually is very convenient RUSH TA with ARAH some places to
Of course, no effect is not large ~ ~
SE only played once unclear
Soldiers for a simple copy of a great contribution because you can accelerate the push to finish
However strange and remote copy weakness
Sunday, February 3, 2013
Mesmer wvw issues in Guild Wars 2.
Mesmer wvw issues in Guild Wars 2. I heard my friend said Mesmer deity very good resolution so it is easy to kill ... Can heraldic identification of the body, as long as the mantra spells ready to remain in standby, the other is also visible, so they can be used to identify the body. As for content is not easy to kill with you is not with the coat of arms / mantra and there is no direct relationship. > I have made for this defect illusion itself did not put the article XD > I illusionist 71 only > In short > Brother would like to ask > Illusionist in the the WVW fight is mark after being be recognized from this ... After that you will enter stealth status lifted, or head of the mark will always exist. > I illusionist WVW not know much about Any occupation in WvW, the concept is the same, and not because you are a warrior will be able to walk sideways, it will not because you is the illusion it can only go sewer. The> harm I have recently been suspicious afraid Mami's really easy to be identified Really is not difficult ... > Avatar cheat seasoned veteran useless it? Yes. Especially Mesmer opponent to be recognized out is not difficult, the problem is that the moment there that need to identification. > My according crushed cats with points .. go smash stream ... > Saying you the illusionist will + article the other found Mami no difference? ... The personal no difference, it is better to say that I am happy to let the other party that "to find the body", I run and hide can roll, able to parry can be invincible, high defense there are an additional 42% damage reduction, but the avatar can not. Mesmer is a liar, Mesmer weapon was never your hands, that the scrap metal sheets or wooden stick, your tricks ... Unless not called at least three places at once will keep not burst, crushing the stream will keep the avatar Phantom? The court did avatar Phantom, you also need to worry about will be found body? Already see bare ... > The above is my question ORZ ... > I play a thief or elements really little and illusionist fight ... so do not know .... > Saying no articles the Phantom are good soft A ..... Crushing flow is unlikely to need to bring a coat of arms, and will feel soft may be the problem of your hand speed, on-call fast enough, close to the speed of the other side is not enough, fast enough crushed so until prior to the completion of the full set of combos Mirage on the first down. > Afraid habit was recognized it was seconds XD It would keep other solitary Battle of cases, believe me, we would rather go to beat the the looks clearly not Mesmer guy will not take the time to recognize your body where.Themselves in a favorable environment is also a trick ... > Or I think too much it ... after all, the illusionist legs super short A ... Indeed much concern. Short legs can be mounted troops Rune, each treatment to get a quick 10 seconds, or at least bring the concentrator. > Also I often run WVW friend said I illusionist no confidence ...
Incidentally, perhaps a lot of people will tell you that Mesmer's way of fighting is very simple: camouflage ingredients the body. When you do indeed seem to achieve the desired result, but still want to remind you: camouflage ingredient itself is relatively dangerous play, just imitate this practice but do not know what is the purpose of this practice, may play a little hard Oh.
Incidentally, perhaps a lot of people will tell you that Mesmer's way of fighting is very simple: camouflage ingredients the body. When you do indeed seem to achieve the desired result, but still want to remind you: camouflage ingredient itself is relatively dangerous play, just imitate this practice but do not know what is the purpose of this practice, may play a little hard Oh.
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